Look beyond the code... actually, look above it, at the function header:
Code:
public eventDeath(id) {
I'm assuming this function is a hook of DeathMsg. DeathMsg is a global event and is sent to everyone. Use read_data(2) to get the victim, I'm not sure what id actually holds, but I'm fairly confident it's not the id of the player receiving the message (since it is only sent once, to everyone).
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