set_animation(id, 3); // Replace 3 with the sequence # public set_animation(id, anim) { entity_set_int(id, EV_INT_weaponanim, anim); message_begin(MSG_ONE, SVC_WEAPONANIM, {0,0,0}, id); write_byte(anim); write_byte(entity_get_int(id, EV_INT_body)); message_end(); }