Code:
if(iceskate == 1)
{
new players[32], inum
get_players(players,inum)
//______-------------___________
//_________Here________________
for(new a=0;a<inum;++a)
entity_set_float(players[a], EV_FL_friction, get_cvar_float("amx_friction"))
set_user_maxspeed (players[a], get_cvar_float("amx_ice_maxspeed"))
set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)
show_hudmessage(0,"Ice skating wars is now on")
return PLUGIN_HANDLED
}
if(iceskate == 0)
{
new players[32], inum
get_players(players,inum)
//______---------------___________
//_________And Here________________
for(new a=0;a<inum;++a)
entity_set_float(players[a], EV_FL_friction, 1.0)
set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)
set_user_maxspeed (players[a], 250.0)
show_hudmessage(0,"Ice skating wars is now off")
return PLUGIN_HANDLED
}
At those two spots in the same function you declare 'a' twice. declare it once or change one of them to a different variable i.e 'b'