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[DODS] Gungame TeamDeathMatch


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Author
darkranger
Senior Member
Join Date: Apr 2006
Location: dod_hinterland
Plugin ID:
2839
Plugin Version:
3.7
Plugin Category:
General Purpose
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    DoD:S Gungame TeamDeathMatch
    Old 03-16-2012 , 13:04   [DODS] Gungame TeamDeathMatch
    Reply With Quote #1

    How to play Gungame TeamDeathMatch?
    Its simply. Each player of a team got Points for his team when he is killing an enemy.
    When you kill with the Spade you score more points for your Team. But if you do a Teamkill, you loose points then!
    (Points are configurable with the plugin. So you can give as much you want.)

    When a Team reaches an configurable amount of points, a Spaderound begins. So everybody have only the spade.

    You can also enable Points for Flag captures. but this does not enable spaderound or Win. These 2 are only triggered through an enemy kill.


    When you type "sc" or "!sc" in chat you see how much points you need for spaderound and for winning!
    you see also the points you gain for a kill or spadekill and also points you lost for a Teamkill(only when FF is enabled on server).
    The actual points of the round are always displayed "live" on the screen.

    CVARS:
    PHP Code:
    // Length of Bonusround
    dods_tdm_gungame_bonustime "30"

    // Points for capturing Flags
    dods_tdm_gungame_capture_points "40"

    // Enable(0)/disable(1) Control Point Icons, Flags and FlagSound
    dods_tdm_gungame_cpdisable "1"

    // Health on Spade Level
    dods_tdm_gungame_health "110"

    // How many frag grenades are allowed
    dods_tdm_gungame_maxnades "10"

    // Points to win the Round
    dods_tdm_gungame_maxpoint "1500"

    // Points for Kill
    dods_tdm_gungame_point "10"

    // Points lost for TeamKill
    dods_tdm_gungame_points_teamkill "15"

    // Points for Kill with Spade
    dods_tdm_gungame_pointspadekill "20"

    // Points when Teams got spades
    dods_tdm_gungame_spademode "1200"

    // Speed on spade Level
    dods_tdm_gungame_speed "1.1"

    // (1) Enable GameEnd / (0) Disable GameEnd (disables also length of bonusround. so there is no end of the map)
    dods_tdm_gungame_gameend "1"

    // Enable/disable autojoin class when selected a Team
    dods_tdm_gungame_teamlock "1"

    // Enable/disable removing func_team_walls during Game
    dods_tdm_gungame_teamwallremove "1"

    // Length of WarmUp Round in Seconds
    dods_tdm_gungame_warmup "30"

    // ServerCommand that will be executed 15 seconds after win
    dods_tdm_gungame_wincommand "sm_mapvote" 
    View YouTube Video

    in the ZIP included: spawnprotect plugin!
    attention: dont use with DODS-BOTS. it crashes the server often!!!

    thanks to Vintage for french translation!

    UPDATE Version 3.7: Removed the need of DODHooks!
    Attached Files
    File Type: zip dod_tdm_gungame_3.7.zip (388.7 KB, 154 views)

    Last edited by darkranger; 07-05-2013 at 06:55.
    darkranger is offline
    joshknifer
    Veteran Member
    Join Date: Jun 2011
    Location: Denver, CO
    Old 03-16-2012 , 16:26   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #2

    Can anybody make this for CS:S ?
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    Last edited by joshknifer; 03-16-2012 at 16:26.
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    vintage.59
    Junior Member
    Join Date: Jul 2008
    Location: France
    Old 03-21-2012 , 04:07   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #3

    Really change the way DoDs GunGame usually goes !
    No individual scores but a team way to win..
    Great fun plugin Darkranger ! Thks
    vintage.59 is offline
    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 03-22-2012 , 06:08   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #4

    I just had the idea of mixing your two Gungames. I am running a GG Server with arena and orangemaps. But this teamthing could be nice on stockmaps and Custommaps like lennon. I will test the mixedserver asap and reply here then
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    darkranger
    Senior Member
    Join Date: Apr 2006
    Location: dod_hinterland
    Old 03-22-2012 , 16:19   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #5

    thanks for testing. can you give me the IP adress?
    darkranger is offline
    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 03-23-2012 , 10:51   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #6

    46.228.199.3:27015

    Works very good and I like it. The only thing that is not working is the players joining ^^
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    darkranger
    Senior Member
    Join Date: Apr 2006
    Location: dod_hinterland
    Old 03-23-2012 , 11:11   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #7

    what you mean with player joining ?

    Quote:
    // Enable/disable autojoin class when selected a Team
    // -
    // Default: "1"
    dods_tdm_gungame_teamlock "1"
    this enables the automatic join after selecting the team.
    its 100% functional.

    add me in steam: darkranger008
    darkranger is offline
    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 03-23-2012 , 13:38   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #8

    My English was in the way XD

    It isnt anything with your plugin, I was just whining about no one is playing on it ^^

    I added you anyway. I just played one quick round, I will post Bugs if I find em ^^
    __________________

    Last edited by micazoid; 03-23-2012 at 13:40.
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    OnkelBazi
    Member
    Join Date: Aug 2006
    Location: Bavaria
    Old 04-03-2012 , 13:27   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #9

    Hello,

    i got a Problem with the mod

    i changed

    // Points to win the Round
    dods_tdm_gungame_maxpoint "1500"

    to 500

    and

    // Points when Teams got spades
    dods_tdm_gungame_spademode "1200"

    to 450

    but nothing changed

    We can play over 1000 Points/Team and nothing is happend.....what make i wrong?
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    darkranger
    Senior Member
    Join Date: Apr 2006
    Location: dod_hinterland
    Old 04-03-2012 , 13:37   Re: [DODS] Gungame TeamDeathMatch
    Reply With Quote #10

    i hope you do it in the CFG/dod_tdm_gungame_config/dod_tdm_gungame_config.cfg.
    darkranger is offline
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