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[L4D2] Balancing


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Author
Graveeater
Junior Member
Join Date: Apr 2010
Plugin ID:
2837
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Any
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    Servers with this Plugin:
     
    Plugin Description:
    Old 03-13-2012 , 15:00   [L4D2] Balancing
    Reply With Quote #1

    This plugin aims to provide a better game experience for under-average teams. (And by doing so, preventing seem from giving up, which should also help the other team.)

    The basic idea is that there are certain conditions which determinate whether a game is unbalanced and certain actions to take once this is detected.
    Currently I have the following:

    Conditions:
    • Score
      Basically: A large gap in the scores of the teams is considered an issue. (Observations show that players tend to quit more often when they have the feeling they can no longer influence the game.)

    Actions:
    • Zombie spawn time. Varied using z_ghost_delay_min and z_ghost_delay_max variyng between 5, 20 and 45 seconds.

    I'd like some suggestions on conditions and actions.

    Things to do:
    • Configuration variables. Very low priority.

    Requirements:
    • L4D2
    • left4downtown2,ge-0.5.0.2
    • infected can not get score (default)
    • winning team plays first in non-first map (default)

    I don't care about L4D1, but you are of course encouraged to modifiy this for L4D1. You will have a hard time though, as I am using some L4D2 only dependencies...

    Currently, this is beta quality code. Works stable for me. Please have a look yourself.

    Fails to compile. Can someone enlighten me why, or rather how we can fix this?
    Attached Files
    File Type: sp Get Plugin or Get Source (balance.sp - 350 views - 15.3 KB)
    File Type: smx balance.smx (5.4 KB, 309 views)

    Last edited by Graveeater; 03-17-2012 at 11:49.
    Graveeater is offline
    robin123
    Junior Member
    Join Date: Mar 2012
    Old 03-14-2012 , 20:08   Re: [L4D2] Balancing
    Reply With Quote #2

    Sounds like a great plug in for those that are still getting the hang of the game, seems sort of like training wheels until you can improve your own score. What action is taken exactly once it has been determined that the team is "under-average"?
    robin123 is offline
    Graveeater
    Junior Member
    Join Date: Apr 2010
    Old 03-15-2012 , 16:12   Re: [L4D2] Balancing
    Reply With Quote #3

    Currently the respawn rate for player infected is modified. I'm still running tests to find good values.
    Graveeater is offline
    RavenDan29
    Veteran Member
    Join Date: Sep 2009
    Old 03-17-2012 , 11:19   Re: [L4D2] Balancing
    Reply With Quote #4

    count me in ;) im goner try this thx

    failed to compile please fix
    __________________

    Last edited by RavenDan29; 03-17-2012 at 11:21.
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    Graveeater
    Junior Member
    Join Date: Apr 2010
    Old 03-17-2012 , 11:45   Re: [L4D2] Balancing
    Reply With Quote #5

    Quote:
    Originally Posted by RavenDan29 View Post
    count me in ;) im goner try this thx

    failed to compile please fix
    Could you give the error message?
    Which version of sourcemod are you using for compiling?
    Did you include the left4downton include files?

    Edit: Are you talking about it failing to compile on your side or in this thread?

    Edit2: Attached my compiled version. I don't now why the board fails to compile it, most likely it is because of the left4downtown2 include files.
    If you'd rather try manual compiling don't forget the -i directive for spcomp

    Last edited by Graveeater; 03-17-2012 at 11:51.
    Graveeater is offline
    RavenDan29
    Veteran Member
    Join Date: Sep 2009
    Old 03-17-2012 , 11:52   Re: [L4D2] Balancing
    Reply With Quote #6

    on the thread.

    1. click on "get plugin" says fails to compile contact etc....

    2. try the sourcemod compiler from the sourcemod website using the .sp file doesnt work either

    3. Files have disappeared alltogether now ?!?!

    THANKS ;)
    __________________

    Last edited by RavenDan29; 03-17-2012 at 11:54.
    RavenDan29 is offline
    Graveeater
    Junior Member
    Join Date: Apr 2010
    Old 03-17-2012 , 12:31   Re: [L4D2] Balancing
    Reply With Quote #7

    Can confirm that the online compiler does not work (on this file).
    Suppose that this is due to include files.
    Currently not sure what the proper way to fix this is. Maybe someone will enlighten me.

    However, you should be able to see two files in the first post: balance.sp and balance.smx.
    The second one being my compiled version of the first one.
    Graveeater is offline
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