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convert script eventscripts to source mode plugin


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Mitchell
~lick~
Join Date: Mar 2010
Old 03-04-2012 , 04:06   Re: convert script eventscripts to source mode plugin
Reply With Quote #21

new proplist.cfg:
Code:
"proplist"
{
 "Small Wooden Crate"
  {
    "cost"    "1000"
    "directory"   "models/props_junk/wood_crate001a.mdl"
    "add-z"   "32.0"
  }
 "Large Wooden Crate"
  {
    "cost"    "2000"
    "directory"   "models/props_junk/wood_crate002a.mdl"
    "add-z"   "32.0"
  }
 "Card Board Box"
  {
    "cost"    "500"
    "directory"   "models/props_junk/cardboard_box002a.mdl"
    "add-z"   "16.0"
  }
 "Wood Barrel"
  {
    "cost"    "1000"
    "directory"   "models/props_c17/woodbarrel001.mdl"
    "add-z"   "2.0"
  }
 "Snowman Head"
  {
    "cost"    "500"
    "directory"   "models/props/cs_office/snowman_face.mdl"
    "add-z"   "6.0"
  }
 "Item Crate"
  {
    "cost"    "1000"
    "directory"   "models/Items/item_item_crate.mdl"
    "add-z"   "2.0"
  }
}
new source:
Attached Files
File Type: sp Get Plugin or Get Source (prop_menu.sp - 238 views - 3.5 KB)
Mitchell is offline
thx_you
Senior Member
Join Date: Feb 2009
Old 03-04-2012 , 09:05   Re: convert script eventscripts to source mode plugin
Reply With Quote #22

thank you mitchell is work now good
just sometimes isee this mesage in consol

Late precache of models/props_junk/cardboard_box002a_gib01.mdl
Late precache of models/props\cs_office\snowman_head.mdl
Late precache of models/props\cs_office\snowman_eye1.mdl
Late precache of models/props\cs_office\snowman_eye2.mdl
Late precache of models/props\cs_office\snowman_nose.mdl
Late precache of models/props\cs_office\snowman_mouth1.mdl
Late precache of models/items/item_item_crate_chunk01.mdl
Late precache of models/items/item_item_crate_chunk02.mdl
Late precache of models/items/item_item_crate_chunk05.mdl
Late precache of models/items/item_item_crate_chunk06.mdl
Late precache of models/items/item_item_crate_chunk07.mdl
Late precache of models/items/item_item_crate_chunk08.mdl
Late precache of models/items/item_item_crate_chunk09.mdl


is ok ?
thx_you is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 03-04-2012 , 09:07   Re: convert script eventscripts to source mode plugin
Reply With Quote #23

Do you want them to be breakable? Those are the gibs that splash around, if you destroy the props by shooting them. Set "health" to 0 to avoid that.
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Peace-Maker is offline
thx_you
Senior Member
Join Date: Feb 2009
Old 03-04-2012 , 09:33   Re: convert script eventscripts to source mode plugin
Reply With Quote #24

Quote:
Originally Posted by Peace-Maker View Post
Do you want them to be breakable? Those are the gibs that splash around, if you destroy the props by shooting them. Set "health" to 0 to avoid that.
is work now good and zombie can destroy with knife and human with wapen is ok
thx_you is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 03-04-2012 , 17:34   Re: convert script eventscripts to source mode plugin
Reply With Quote #25

it precaches once per client, per game load, like when ever the client first sees it its not big deal.
Mitchell is offline
thx_you
Senior Member
Join Date: Feb 2009
Old 03-05-2012 , 06:58   Re: convert script eventscripts to source mode plugin
Reply With Quote #26

Quote:
Originally Posted by Mitchell View Post
it precaches once per client, per game load, like when ever the client first sees it its not big deal.
ah ok so that mesag dont crash my server in the futur wen many player
type !prop in the some time ???
thx_you is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 03-07-2012 , 19:36   Re: convert script eventscripts to source mode plugin
Reply With Quote #27

No, it will only say it once per time it loads, and I have a build server, and i precache the model and it still says that and my up time is like 89 % lol. different reasons.
Mitchell is offline
thx_you
Senior Member
Join Date: Feb 2009
Old 03-12-2012 , 19:09   Re: convert script eventscripts to source mode plugin
Reply With Quote #28

mitchell what is this "add-z" "32.0" and some prop you change to "2." ? can you Explain
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Mitchell
~lick~
Join Date: Mar 2010
Old 03-13-2012 , 01:07   Re: convert script eventscripts to source mode plugin
Reply With Quote #29

the add-z is how much it adds in height, some props by default spawn in the ground, adding to the z vector allows the prop to spawn above ground how ever many units. Making it easier to stack crates etc.
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