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SuperLogs: Nuclear Dawn 1.0


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Author
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Plugin ID:
2809
Plugin Version:
1.0
Plugin Category:
Statistical
Plugin Game:
Nuclear Dawn
Plugin Dependencies:
    Servers with this Plugin:
    7 
    Plugin Description:
    Advanced logging for Nuclear Dawn. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats
    Old 02-19-2012 , 16:58   SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #1

    SuperLogs: Nuclear Dawn


    This is part of a series of plugins for many mods to enable more detailed logging, all in HL Log Standard.

    These plugins give the ability to track many things not natively logged by the game in log parsers such as HLstatsX:CE, Psychostats, and others.

    This plugin requires SDK Hooks installed.

    For SuperLogs: Nuclear Dawn, the following features are available:

    Player Actions
    • headshot
    • killed_commander
    • promoted_to_commander
    • armoury_destroyed
    • artillery_destroyed
    • assembler_destroyed
    • flamethrowerturret_destroyed
    • wirelessrepeater_destroyed
    • powerstation_destroyed
    • radar_destroyed
    • powerrelay_destroyed
    • rocketturret_destroyed
    • sonicturret_destroyed
    • supply_destroyed
    • transportgate_destroyed
    • machineguneturret_destroyed
    Team Actions
    • round_win
    • round_lose
    • resource_captured
    • damaged_opposite_bunker (Team managed to damage the enemy bunker with 1000dmg)

    Weapon logging for hitgroup, accuracy, and damage statistics.

    Logging "Fixes"
    • Logs a "Started Map:..." line for the first map of the server (would normally happen too early to be logged)
    • Logs "commander damage" or "commander poison" as weapon on player_death instead of "commander ability"

    Also See
    SuperLogs: TF2
    SuperLogs: L4D
    SuperLogs: Insurgency
    SuperLogs: NeoTokyo
    SuperLogs: Age of Chivalry
    SuperLogs: Fistful Of Frags
    SuperLogs: GoldenEye: Source
    SuperLogs: CSS
    SuperLogs: DODS
    SuperLogs: Generic
    SuperLogs: ZPS
    SuperLogs: HL2DM/SourceForts
    SuperLogs: CSpromod
    SuperLogs: PVKII


    Thanks to psychonic for his SuperLogs plugins + release post. Both plugin and post are based off his work

    Compiling Notes
    SuperLogs: Nuclear Dawn requires SDK Hooks, loghelper and wstatshelper.inc to be in the scripting/include directory when compiling, and therefore, will not compile on the web compiler. Check the other SuperLogs plugins for the wstatshelper.inc file.
    Attached Files
    File Type: sp Get Plugin or Get Source (superlogs-nucleardawn.sp - 387 views - 13.0 KB)
    File Type: smx superlogs-nucleardawn.smx (14.7 KB, 409 views)
    __________________

    Last edited by Peace-Maker; 03-04-2012 at 13:15.
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    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 02-25-2012 , 05:57   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #2

    Nice, this also needs a hlxce update no?
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    Calystos
    Member
    Join Date: Jan 2011
    Location: Terra
    Old 02-25-2012 , 07:47   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #3

    Quote:
    Originally Posted by snelvuur View Post
    Nice, this also needs a hlxce update no?
    You might like to check out: http://tracker.hlxce.com/issues/1487

    I've been testing it along with SuperLogs: Nuclear Dawn, and so far its coming along great.

    Theres a few additional things needed to be added to the newest release on the tracker mind since ND's had a few additional things added. But overall so far both together are great.
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    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 02-25-2012 , 15:46   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #4

    Ah i see, well i can wait for the update. Seeing this is coming is just a nice addition too
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    Peace-Maker
    SourceMod Plugin Approver
    Join Date: Aug 2008
    Location: Germany
    Old 02-25-2012 , 20:23   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #5

    It's still missing lots of images, so anyone handy with graphics could try and add those missing weapon/award and ribbon images
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    XxDragoNxX
    Junior Member
    Join Date: Mar 2010
    Old 03-04-2012 , 12:32   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #6

    When trying to download, the plugin is failing to compile.
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    Peace-Maker
    SourceMod Plugin Approver
    Join Date: Aug 2008
    Location: Germany
    Old 03-04-2012 , 12:47   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #7

    Read the fat compiling notes right above the attachments. Just use the provided .smx or compile yourself locally.
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    U#0
    Junior Member
    Join Date: Dec 2007
    Location: out of nowhere
    Old 03-13-2012 , 11:50   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #8

    Great work! But how about other team actions?
    Quote:
    Consortium Command Bunker Destroyed
    Code:
    L */*/* - *:*:*: Team "EMPIRE" triggered "Destroyed Bunker" (CONSORTIUM "*") (EMPIRE "*")
    L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
    L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
    L */*/* - *:*:*: World triggered "Round_Win"
    Empire Command Bunker Destroyed
    Code:
    L */*/* - *:*:*: Team "CONSORTIUM" triggered "Destroyed Bunker" (CONSORTIUM "*") (EMPIRE "*")
    L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
    L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
    L */*/* - *:*:*: World triggered "Round_Win"
    Consortium Eliminated
    Code:
    L */*/* - *:*:*: Team "EMPIRE" triggered "Eliminated Team" (CONSORTIUM "*") (EMPIRE "*")
    L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
    L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
    L */*/* - *:*:*: World triggered "Round_Win"
    Empire Eliminated
    Code:
    L */*/* - *:*:*: Team "CONSORTIUM" triggered "Eliminated Team" (CONSORTIUM "*") (EMPIRE "*")
    L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
    L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
    L */*/* - *:*:*: World triggered "Round_Win"
    Consortium Surrendered
    Code:
    L */*/* - *:*:*: Team "EMPIRE" triggered "Surrendered" (CONSORTIUM "*") (EMPIRE "*")
    L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
    L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
    L */*/* - *:*:*: World triggered "Round_Win"
    Empire Surrendered
    Code:
    L */*/* - *:*:*: Team "CONSORTIUM" triggered "Surrendered" (CONSORTIUM "*") (EMPIRE "*")
    L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
    L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
    L */*/* - *:*:*: World triggered "Round_Win"

    Last edited by U#0; 03-13-2012 at 12:51.
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    U#0
    Junior Member
    Join Date: Dec 2007
    Location: out of nowhere
    Old 03-14-2012 , 17:59   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #9

    Quote:
    Originally Posted by Peace-Maker View Post
    It's still missing lots of images, so anyone handy with graphics could try and add those missing weapon/award and ribbon images
    All updated.
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    GDragon
    Junior Member
    Join Date: Apr 2012
    Old 04-24-2012 , 14:12   Re: SuperLogs: Nuclear Dawn 1.0
    Reply With Quote #10

    all team action does not work ... effect of both teams scored!
    GDragon is offline
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