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Stack error problem [SOLVED]


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anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 02-19-2012 , 09:52   Stack error problem [SOLVED]
Reply With Quote #1

I'm getting this error
Code:
 [AMXX] Run time error 3: stack error
and if i remove this line
Code:
engclient_cmd ( id, "drop", gs_WeaponsName[ i_Index ] );
it works fine

here's the code
PHP Code:
#include < amxmodx >
#include < engine >
#include < fakemeta >

#define PLUGIN "New Plug-In"
#define VERSION "0.1"
#define AUTHOR "Author"

new const gs_Weapons[ ] =
{
    
CSW_AK47,
    
CSW_M4A1,
    
CSW_MP5NAVY
};

new const 
gs_WeaponsName[ ][ ] =
{
    
"weapon_ak47",
    
"weapon_m4a1",
    
"weapon_mp5navy"
};

new 
gi_MaxPlayers;

public 
plugin_init ( )
{
    
register_plugin PLUGINVERSIONAUTHOR );
    
gi_MaxPlayers get_maxplayers ( );

    new 
s_Map32 ];
    
get_mapname s_Map31 );
    
    if ( 
containi s_Map"awp_bycastor" ) > -)
        
register_event "CurWeapon","HookCurWeapon""be""1=1" );
}

public 
HookCurWeapon id )
{
    if ( ! 
is_user_alive id ) )
        return 
0;
    
    static 
i_CurWeaponi_Boxi_Weapon;
    
i_CurWeapon read_data );
    
    for ( new 
i_Indexi_Index sizeof gs_Weaponsi_Index++ )
    {
        if ( 
i_CurWeapon == gs_Weaponsi_Index ] )
        {
            
engclient_cmd id"drop"gs_WeaponsNamei_Index ] );
            
            
i_Weapon find_ent_by_class ( -1gs_WeaponsNamei_Index ] );
            
i_Box pev i_Weaponpev_owner );
            
            if ( 
i_Weapon && i_Box gi_MaxPlayers )
                
dllfunc DLLFunc_Thinki_Box );
        }
    }
    
    return 
0;

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Last edited by anakin_cstrike; 02-19-2012 at 11:34.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-19-2012 , 10:04   Re: Stack error problem
Reply With Quote #2

Declare this plugin in configs/maps/plugins-apw_bycastor.ini :

PHP Code:
#include <amxmodx>
#include <fakemeta>

#define VERSION "0.0.1"
#define PLUGIN "awp_bycastor"

public plugin_init()
{
    
register_plugin(PLUGINVERSION"ConnorMcLeod")

    new 
entm_iItem 34XO_ARMOURY 4CSA_AWP 10
    
while( ( ent engfunc(EngFunc_FindEntityByStringent"classname""armoury_entity") ) )
    {
        if( 
get_pdata_int(entm_iItemXO_ARMOURY)!= CSA_AWP )
        {
            
engfunc(EngFunc_RemoveEntityent)
        }
    }

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Last edited by ConnorMcLeod; 02-19-2012 at 10:05.
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Old 02-19-2012, 10:06
lucas_7_94
This message has been deleted by lucas_7_94. Reason: nvm
anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 02-19-2012 , 11:34   Re: Stack error problem
Reply With Quote #3

works, thanks

EDIT: where can i find the whole list with these constants? like CSA_AWP
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Last edited by anakin_cstrike; 02-19-2012 at 11:51.
anakin_cstrike is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 02-19-2012 , 11:53   Re: Stack error problem [SOLVED]
Reply With Quote #4

You can get results converted to CSW_*** consts if you use cs_get_armoury_type( armoury_entity_index )

But if you want those consts :

In cs16expert-hex805.fgd :
Code:
@PointClass base(Angles) iconsprite("sprites/CS/Armoury.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury" 
[
	item(choices)  : "Item" : "" = 
	[
		"": "weapon_mp5navy"
		1: "weapon_tmp"
		2: "weapon_p90"
		3: "weapon_mac10"
		4: "weapon_ak47"
		5: "weapon_sg552"
		6: "weapon_m4a1"
		7: "weapon_aug"
		8: "weapon_scout"
		9: "weapon_g3sg1"
		10: "weapon_awp"
		11: "weapon_m3"
		12: "weapon_xm1014"
		13: "weapon_m249"
		14: "weapon_flashbang"
		15: "weapon_hegrenade"
		16: "item_kevlar"
		17: "item_assaultsuit"
		18: "weapon_smokegrenade"
	]
//*
//*note: count always resets to only one item after first round
//*
	count(integer) : "Count" : 1
]
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Last edited by ConnorMcLeod; 02-19-2012 at 11:54.
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