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HE Explosion Effect.


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LiMaaa
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Join Date: Oct 2010
Location: Behind You
Old 02-16-2012 , 16:09   Re: HE Explosion Effect.
Reply With Quote #21

So i finally got to testing the plugin. The purple effect is not the same as if you were to install it client side, it is more
transparent and seems to show longer rather then fading, i don't know if this is due to the fact i had to install it client
side to test because the effect was showing black and purple.

This screenshot shows my view in game:
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Last edited by LiMaaa; 02-16-2012 at 16:11.
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monomizer
Junior Member
Join Date: Sep 2011
Old 02-19-2012 , 09:36   Re: HE Explosion Effect.
Reply With Quote #22

Hello, set the plugin - not plow as needed
Pictures have no grenades
Server version 70
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TnTSCS
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Join Date: Oct 2010
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Old 02-19-2012 , 11:08   Re: HE Explosion Effect.
Reply With Quote #23

Quote:
Originally Posted by monomizer View Post
Hello, set the plugin - not plow as needed
Pictures have no grenades
Server version 70
wut
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Bimbo1
Senior Member
Join Date: Jan 2010
Location: brazil
Old 02-19-2012 , 15:23   Re: HE Explosion Effect.
Reply With Quote #24

Quote:
Originally Posted by AdRianaLiMaaa View Post
So i finally got to testing the plugin. The purple effect is not the same as if you were to install it client side, it is more
transparent and seems to show longer rather then fading, i don't know if this is due to the fact i had to install it client
side to test because the effect was showing black and purple.

This screenshot shows my view in game:
Maybe it was showing black and purple because the script isn't replacing the explosion, but placing another explosion over the ordinary explosion. Doing that, you shall see both explosions.
I saw the code and it's not creating explosion, but it's creating sprites

Last edited by Bimbo1; 02-19-2012 at 15:24.
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LiMaaa
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Join Date: Oct 2010
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Old 02-21-2012 , 15:48   Re: HE Explosion Effect.
Reply With Quote #25

Well I think that is the case, Because i could still see the original he grenade explosion while i was
seeing black and purple squares and when i tested it client side with the plugin still running the black
and purple squares were gone.. but as i said the explosion effect was faint, not at all like if you were
to completely install the sprites client side.

I'm getting these errors in console:
KeyValues Error: LoadFromBuffer: missing { in file materials/effects/fire_cloud2b.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/effects/fire_cloud2b.vmt
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/effects/fire_cloud2b.vmt.style2,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/effects/fire_cloud2b.vmt.style4,
KeyValues Error: LoadFromBuffer: missing { in file materials/effects/fire_cloud2b.vmt

Maybe some more people can take a look at the code?
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Last edited by LiMaaa; 02-21-2012 at 21:41.
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Mitchell
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Join Date: Mar 2010
Old 02-22-2012 , 15:30   Re: HE Explosion Effect.
Reply With Quote #26

Those errors are not comming from the code, it is coming from the .vmt's
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LiMaaa
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Join Date: Oct 2010
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Old 02-27-2012 , 11:26   Re: HE Explosion Effect.
Reply With Quote #27

Well the client side vmt's are available for download on the first page, they seem fine client side. Want to give it a crack Mitchell?
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Mitchell
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Join Date: Mar 2010
Old 02-27-2012 , 23:06   Re: HE Explosion Effect.
Reply With Quote #28

not really lol. seems like a time consumming project, anyways, maybe its the tempent that you are using that makes it so lightly rendered? i didnt really look of what code you are using.

EDIT (maybe wrong?):
Im not familiar with .VMT's all too much but my coding experince says that this:
Code:
"UnlitGeneric"
{
    "$basetexture" "effects/fire_cloud2b"
    "$additive" "1"
    "$vertexalpha" "1"
    "$vertexcolor" 1
    "$translucent" "1"
}
should be maybe this:
Code:
"UnlitGeneric"
{
    "$basetexture" "effects/fire_cloud2b"
    "$additive" 1
    "$vertexalpha" 1
    "$vertexcolor" 1
    "$translucent" 1
}
EDIT3: i dont know if that would be right.

Last edited by Mitchell; 02-27-2012 at 23:12. Reason: Nvm i was wrong.
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loranger
Senior Member
Join Date: Jun 2011
Old 02-28-2012 , 18:22   Re: HE Explosion Effect.
Reply With Quote #29

can someone make this compatible for tf2?

Ill add it on some projectile
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-28-2012 , 21:08   Re: HE Explosion Effect.
Reply With Quote #30

i dont see how the effect wouldnt be tf2 compatible, you would have to make your own sprite or something? but you could just use this one..
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