Never mind, i think it needs to be a string.
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <ns>
public plugin_init()
{
register_plugin("NS Admin Weapons", "1.0", "XunTric")
register_concmd("amx_weapon", "admin_weapon", ADMIN_KICK, "<name> <weapon>^ntype ^"amx_weapon list^" to see the list of weapons")
register_cvar("amx_weaponmsg", "0")
}
public admin_weapon(id, level, cid)
{
if(!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
new target[32]
new weapon[32]
read_argv(1, target, 31)
read_argv(2, weapon, 31)
if(equali(target, "list") || !weapon[0]) {
weapon_list(id)
}
else {
new pName[32]
new player = cmd_target(id, target, 6)
if(!player)
return PLUGIN_HANDLED
give_weapon(player, weapon)
get_user_name(player, pName, 31)
client_print(id, print_console, "[AMXX] You gave %s the weapon %s!", pName, weapon)
if(get_cvar_num("amx_weaponmsg")) {
set_hudmessage(10, 200, 10, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0, "%s has been given a weapon!", pName)
}
}
return PLUGIN_HANDLED
}
give_weapon(id, weapon[])
{
if(equali(weapon, "claws")) ns_give_item(id, "WEAPON_CLAWS")
else if(equali(weapon, "spit")) ns_give_item(id, "WEAPON_SPIT")
else if(equali(weapon, "spores")) ns_give_item(id, "WEAPON_SPORES")
else if(equali(weapon, "spikes")) ns_give_item(id, "WEAPON_SPIKE")
else if(equali(weapon, "biteskulk")) ns_give_item(id, "WEAPON_BITE")
else if(equali(weapon, "bitelerk")) ns_give_item(id, "WEAPON_BITE2")
else if(equali(weapon, "swipe")) ns_give_item(id, "WEAPON_SWIPE")
else if(equali(weapon, "web")) ns_give_item(id, "WEAPON_WEBSPINNER")
else if(equali(weapon, "metabolize")) ns_give_item(id, "WEAPON_METABOLIZE")
else if(equali(weapon, "parasite")) ns_give_item(id, "WEAPON_PARASITE")
else if(equali(weapon, "blink")) ns_give_item(id, "WEAPON_BLINK")
else if(equali(weapon, "divinewind")) ns_give_item(id, "WEAPON_DIVINEWIND")
else if(equali(weapon, "knife")) ns_give_item(id, "WEAPON_KNIFE")
else if(equali(weapon, "pistol")) ns_give_item(id, "WEAPON_PISTOL")
else if(equali(weapon, "lmg")) ns_give_item(id, "WEAPON_LMG")
else if(equali(weapon, "shotgun")) ns_give_item(id, "WEAPON_SHOTGUN")
else if(equali(weapon, "hmg")) ns_give_item(id, "WEAPON_HMG")
else if(equali(weapon, "welder")) ns_give_item(id, "WEAPON_WELDER")
else if(equali(weapon, "mine")) ns_give_item(id, "WEAPON_MINE")
else if(equali(weapon, "gl")) ns_give_item(id, "WEAPON_GRANADE_GUN")
else if(equali(weapon, "leap")) ns_give_item(id, "WEAPON_LEAP")
else if(equali(weapon, "charge")) ns_give_item(id, "WEAPON_CHARGE")
else if(equali(weapon, "umbra")) ns_give_item(id, "WEAPON_UMBRA")
else if(equali(weapon, "primal")) ns_give_item(id, "WEAPON_PRIMALSCREAM")
else if(equali(weapon, "bilebomb")) ns_give_item(id, "WEAPON_BILEBOMB")
else if(equali(weapon, "acid")) ns_give_item(id, "WEAPON_ACIDROCKET")
else if(equali(weapon, "healing")) ns_give_item(id, "WEAPON_HEALINGSPRAY")
else if(equali(weapon, "granade")) ns_give_item(id, "WEAPON_GRANADE")
else if(equali(weapon, "stomp")) ns_give_item(id, "WEAPON_STOMP")
else if(equali(weapon, "devour")) ns_give_item(id, "WEAPON_DEVOUR")
else if(equali(weapon, "max")) ns_give_item(id, "WEAPON_MAX")
else return false
return true
}
weapon_list(id)
{
//Doing this way to reduce console_print's....
//Looks more clean too.
new list0[] = "-----------------------------------------------------------------"
new list1[] = "claws, spit, spores, spikes^nbiteskulk, bitelerk, swipe, web^nmetabolize, parasite, blink, divinewind"
new list2[] = "knife, pistol, lmg, shotgun^nhmg, welder, mine, gl^nleap, charge, umbra, primal"
new list3[] = "bilebomb, acid, healing, granade^nstomp, devour, max"
console_print(id, list0)
console_print(id, list1)
console_print(id, list2)
console_print(id, list3)
console_print(id, list0)
}