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NS Admin Weapons [Help Needed]


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Zenith77
Veteran Member
Join Date: Aug 2005
Old 10-14-2005 , 13:25  
Reply With Quote #1

Ok i managed to fix most of the errors, all thats left are the Type Mismatches in argument 2 under giveweapon.



Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <ns> public plugin_init()     {     register_plugin("NS Admin Weapons", "1.0", "XunTric")     register_concmd("amx_weapon", "admin_weapon", ADMIN_KICK, "<name> <weapon>^ntype ^"amx_weapon list^" to see the list of weapons")     register_cvar("amx_weaponmsg", "0") }     public admin_weapon(id, level, cid)     {     if(!cmd_access(id, level, cid, 3))         return PLUGIN_HANDLED         new target[32]     new weapon[32]         read_argv(1, target, 31)     read_argv(2, weapon, 31)         if(equali(target, "list") || !weapon[0]) {                 weapon_list(id)     }         else {                 new pName[32]         new player = cmd_target(id, target, 6)                 if(!player)             return PLUGIN_HANDLED                 give_weapon(player, weapon)         get_user_name(player, pName, 31)         client_print(id, print_console, "[AMXX] You gave %s the weapon %s!", pName, weapon)                 if(get_cvar_num("amx_weaponmsg")) {                         set_hudmessage(10, 200, 10, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)             show_hudmessage(0, "%s has been given a weapon!", pName)         }     }         return PLUGIN_HANDLED } give_weapon(id, weapon[]) {     if(equali(weapon, "claws"))        ns_give_item(id, WEAPON_CLAWS)     else if(equali(weapon, "spit"))        ns_give_item(id, WEAPON_SPIT)     else if(equali(weapon, "spores"))    ns_give_item(id, WEAPON_SPORES)     else if(equali(weapon, "spikes"))    ns_give_item(id, WEAPON_SPIKE)     else if(equali(weapon, "biteskulk"))    ns_give_item(id, WEAPON_BITE)     else if(equali(weapon, "bitelerk"))    ns_give_item(id, WEAPON_BITE2)     else if(equali(weapon, "swipe"))    ns_give_item(id, WEAPON_SWIPE)     else if(equali(weapon, "web"))        ns_give_item(id, WEAPON_WEBSPINNER)     else if(equali(weapon, "metabolize"))    ns_give_item(id, WEAPON_METABOLIZE)     else if(equali(weapon, "parasite"))    ns_give_item(id, WEAPON_PARASITE)     else if(equali(weapon, "blink"))    ns_give_item(id, WEAPON_BLINK)     else if(equali(weapon, "divinewind"))    ns_give_item(id, WEAPON_DIVINEWIND)     else if(equali(weapon, "knife"))    ns_give_item(id, WEAPON_KNIFE)     else if(equali(weapon, "pistol"))    ns_give_item(id, WEAPON_PISTOL)     else if(equali(weapon, "lmg"))        ns_give_item(id, WEAPON_LMG)     else if(equali(weapon, "shotgun"))    ns_give_item(id, WEAPON_SHOTGUN)     else if(equali(weapon, "hmg"))        ns_give_item(id, WEAPON_HMG)     else if(equali(weapon, "welder"))    ns_give_item(id, WEAPON_WELDER)     else if(equali(weapon, "mine"))        ns_give_item(id, WEAPON_MINE)     else if(equali(weapon, "gl"))        ns_give_item(id, WEAPON_GRANADE_GUN)     else if(equali(weapon, "leap"))        ns_give_item(id, WEAPON_LEAP)     else if(equali(weapon, "charge"))    ns_give_item(id, WEAPON_CHARGE)     else if(equali(weapon, "umbra"))    ns_give_item(id, WEAPON_UMBRA)     else if(equali(weapon, "primal"))    ns_give_item(id, WEAPON_PRIMALSCREAM)     else if(equali(weapon, "bilebomb"))    ns_give_item(id, WEAPON_BILEBOMB)     else if(equali(weapon, "acid"))        ns_give_item(id, WEAPON_ACIDROCKET)     else if(equali(weapon, "healing"))    ns_give_item(id, WEAPON_HEALINGSPRAY)     else if(equali(weapon, "granade"))    ns_give_item(id, WEAPON_GRANADE)     else if(equali(weapon, "stomp"))    ns_give_item(id, WEAPON_STOMP)     else if(equali(weapon, "devour"))    ns_give_item(id, WEAPON_DEVOUR)     else if(equali(weapon, "max"))        ns_give_item(id, WEAPON_MAX)         else                     return false         return true     } weapon_list(id) {     //Doing this way to reduce console_print's....     //Looks more clean too.     new list0[] = "-----------------------------------------------------------------"     new list1[] = "claws, spit, spores, spikes^nbiteskulk, bitelerk, swipe, web^nmetabolize, parasite, blink, divinewind"     new list2[] = "knife, pistol, lmg, shotgun^nhmg, welder, mine, gl^nleap, charge, umbra, primal"     new list3[] = "bilebomb, acid, healing, granade^nstomp, devour, max"         console_print(id, list0)     console_print(id, list1)     console_print(id, list2)     console_print(id, list3)     console_print(id, list0) }
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