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fix my plugin...crashes server. PLEASE!


  
 
 
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scriptyboy
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Join Date: Sep 2005
Old 10-13-2005 , 08:59   fix my plugin...crashes server. PLEASE!
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Ok...i have tried alot of things, but my plugin seems to still crash the server...Heres the code.

Code:
#include <amxmodx>       #include <amxmisc>       #include <cstrike>     #define MAX_STUFF  64       /* / How it works       g_szInfo[i][0] = AuthID       g_szInfo[i][1] = Model       / */       new g_szInfo[MAX_STUFF][2][65]       new g_iCount = 0       public plugin_init()       {           register_plugin("playermodel", "0.2", "scriptyboy")           register_event("ResetHUD", "resetModel", "b")             ReadFile()       }       public ReadFile()       {           new szFile[66]           get_configsdir( szFile , 65 )           format(szFile , 65 , "%s/models.ini",szFile)           if(!file_exists(szFile))       {               log_amx("[ChickenSuit] File ^"%s^" does not exist.",szFile)             return PLUGIN_HANDLED       }           new szLine[101] , line = 0, len = 0           while(read_file(szFile, line++ , szLine , 100 , len) && (g_iCount < MAX_STUFF) )           {               if(szLine[0] == ';' || !len) continue               strbreak(szLine, g_szInfo[g_iCount][0] , 63 , g_szInfo[g_iCount][1] , 63)               g_iCount++           }           return PLUGIN_CONTINUE       }     public plugin_precache() {             for(new i = 0; i < g_iCount; i++)           {              precache_model(g_szInfo[i][1])     }       }         public resetModel(id, level, cid) {                 new authid[50]                 get_user_authid(id,authid,49)                 for(new i = 0; i < g_iCount; i++)               {                    if(equali(authid,g_szInfo[i][0])) {                            new CsTeams:userTeam = cs_get_user_team(id)                            if (userTeam == CS_TEAM_T) {                                    cs_set_user_model(id, "model" )                    }                            else if(userTeam == CS_TEAM_CT) {                                    cs_set_user_model(id, "model" )                    }                            else {                                    cs_reset_user_model(id)                            }                       }               }                 return PLUGIN_CONTINUE         }
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