Raised This Month: $12 Target: $400
 3% 

TF2 PLR maps don't end.


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
wildd
SourceMod Donor
Join Date: Jun 2011
Location: Latvia, Riga
Old 01-21-2012 , 21:05   TF2 PLR maps don't end.
Reply With Quote #1

Hi, today I looked at my server and saw, that "plr_pipeline" was running for 4 hours and wasn't changing - later saw that it also happens with other "plr" maps. It looked like time was running out and then starting from begining and map never changed.

Any one knows what server cvars I need to change? All other map types (cp, ctf, tc, pl, koth) ar changing to the next map.

Thanks.

P.S. If I have set some other cvars stupied, you can point it out, tnx.

Code:
hostname "xxxxxxx"

sv_rcon_banpenalty "0"
sv_rcon_log "1"
sv_rcon_maxfailures "5"
sv_rcon_minfailures "2"
sv_rcon_minfailuretime "30"
rcon_password "xxxxxxx"
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
sv_password ""

tf_flag_caps_per_round "3"
//tf_playergib "1"
tf_stats_track "1"
tf_stats_verbose "0"
sv_alltalk "1"
sv_pausable "0"
sv_cheats "0"
sv_consistency "1"
sv_allowupload "1"
sv_allowdownload "1"
sv_timeout "300"
sv_pure "1"
//sv_pure_kick_clients "1"
mp_allowNPCs "1"
mp_allowspectators "1"
//mp_autocrosshair "1"
mp_autoteambalance "1"
mp_autoteambalance_delay "15"
mp_autoteambalance_warning_delay "5"
mp_bonusroundtime "15"
mp_chattime "5"
//mp_clan_ready_signal "0"
//mp_clan_readyrestart "0"
mp_decals "200"
//mp_defaultteam "0"
mp_enableroundwaittime "1"
//mp_fadetoblack "0"
//mp_falldamage "0"
mp_flashlight "0"
mp_footsteps "1"
mp_forcecamera "1"
mp_forcerespawn "1"
mp_forcerespawnplayers "cmd"
mp_forcewin "cmd"
mp_fraglimit "0"
mp_friendlyfire "0"
mp_idledealmethod "1"
mp_idlemaxtime "3"
mp_maxrounds "2"
mp_restartgame "0"
mp_restartround "0"
mp_scrambleteams "cmd"
mp_showrespawntimes "1"
//mp_stalemate_timelimit "240"
//mp_switchteams "cmd"
//mp_teamlist "0"
//mp_teamoverride "1"
//mp_teamplay "0"
mp_teams_unbalance_limit "1"
mp_time_between_capscoring "30"
mp_timelimit "30"
mp_waitingforplayers_cancel "0"
mp_waitingforplayers_restart "0"
//mp_weaponstay "0"
//mp_winlimit "0"
//phys_pushscale 15

//sv_accelerate "10"
//sv_airaccelerate "10"
//sv_allow_color_correction "1"
//sv_allow_wait_command "1"
//sv_alternateticks "0"
//sv_backspeed "0"
//sv_bonus_challenge "0"
//sv_bounce "0"
//sv_cacheencodedents "1"
//sv_clearhinthistory "cmd"
//sv_client_max_interp_ratio "2"
//sv_client_min_interp_ratio "1"
//sv_client_predict "-1"
//sv_enableoldqueries "1"
//sv_filterban "1"
sv_footsteps "1"
//sv_force_transmit_ents "0"
//sv_forcepreload "0"
//sv_friction "4"
sv_gravity "800"
sv_ignore_hitboxes "0"
//sv_instancebaselines "1"
//sv_lagflushbonecache "1"
log "on"
sv_lan "0"
sv_log_onefile "0"
//sv_logbans "0"
//sv_logblocks "0"
//sv_logdownloadlist "1"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "0"
//sv_massreport "0"
//sv_master_share_game_socket "1"
//sv_max_queries_sec "3"
//sv_max_queries_sec_global "60"
//sv_max_queries_window "30"
//sv_noclipaccelerate "5"
//sv_noclipduringpause "0"
//sv_noclipspeed "5"
//sv_npc_talker_maxdist "1024"
//sv_optimizedmovement "1"
//sv_parallel_packentities "1"
//sv_parallel_sendsnapshot "1"
//sv_specaccelerate "5"
//sv_specnoclip "1"
//sv_specspeed "3"
sv_stats "1"
//sv_stepsize "18"
//sv_stopspeed "100"
//sv_turbophysics "0"
//sv_unlag "1"
//sv_unlag_fixstuck "0"
//sv_visiblemaxplayers "25"
//sv_voicecodec "0"
//sv_voiceenable "1"
//sv_wateraccelerate "10"
//sv_waterdist "12"
sv_maxrate "50000"
sv_minrate "10000"
sv_maxupdaterate "67"
sv_minupdaterate "66"
sv_maxcmdrate "67"
sv_mincmdrate "66"
//sv_client_cmdrate_difference "1"
//sv_client_interpolate "0.1"
sv_downloadurl ""
sv_region "3"
//Server Log Address
logaddress_add "xxxxxxx"

// TEMP FIX
sv_master_legacy_mode 1
setmaster remove hl2master.steampowered.com:27011
setmaster remove hl2master.steampowered.com:27015
setmaster add hl2master.steampowered.com:27011
setmaster add hl2master.steampowered.com:27015
heartbeat

// SM nextmap vote
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_changelevel_allowed "0"

Last edited by wildd; 01-21-2012 at 21:16.
wildd is offline
andrew13
AlliedModders Donor
Join Date: Jul 2010
Old 01-21-2012 , 21:44   Re: TF2 PLR maps don't end.
Reply With Quote #2

Was Anyone on the Server?
andrew13 is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-22-2012 , 04:19   Re: TF2 PLR maps don't end.
Reply With Quote #3

Quote:
Originally Posted by wildd View Post
Spoiler
out of topic

I don't know what difficult is set up server to get permament bans work...
Don't run writeid;writeip commands before exec banned_user.cfg;exec banned_ip.cfg
This way you erase your ban lists!
writeid & writeip cmds save current permament bans from server memory to cfg files.
If no bans in server memory (listid & listip), then cfg files are cleared.
Always execute ban list first when server launch.

Better if you add in ...cfg/autoexec.cfg (create if not exist)
exec banned_user.cfg
exec banned_ip.cfg


and in ...cfg/server.cfg
writeid
writeip
Bacardi is offline
wildd
SourceMod Donor
Join Date: Jun 2011
Location: Latvia, Riga
Old 01-22-2012 , 06:13   Re: TF2 PLR maps don't end.
Reply With Quote #4

Yes, server was full all the time, for 4h it was like 22/24 - 24/24 players. My admin said that time ended, but map didn't change and time started count down again..

Bacardi thanks about that suggestion, will keep in mind, but I use GlobalBan system and no bans anyway are stored in banned_user/banned_id.cfg. Although this explains why my permanent bans disappeared all the time before using GB system

When I check timeleft, console shows
Quote:
18:29:03 [SM] This is the last round!!
And nextmap don't show "Vote pending" but map name, so it means vote had happened.. So any ideas?

Last edited by wildd; 01-22-2012 at 11:35.
wildd is offline
wildd
SourceMod Donor
Join Date: Jun 2011
Location: Latvia, Riga
Old 01-24-2012 , 16:34   Re: TF2 PLR maps don't end.
Reply With Quote #5

Really dudes no ideas?

I think this is happening after last 3-6 updates, because I have TF2 server almost for year and this thing that PLR maps don't change started recently. I haven't changed anything in server.cfg for last 5-7 months.

So what cvars I could try to change to get map changed. Maybe there is some plugins that I can try to force map change?
wildd is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-26-2012 , 13:30   Re: TF2 PLR maps don't end.
Reply With Quote #6

Quote:
Originally Posted by wildd View Post
Really dudes no ideas?

I think this is happening after last 3-6 updates, because I have TF2 server almost for year and this thing that PLR maps don't change started recently. I haven't changed anything in server.cfg for last 5-7 months.

So what cvars I could try to change to get map changed. Maybe there is some plugins that I can try to force map change?
Most game types in TF2 don't immediately end the map when the map timer runs out. The exceptions are 5CP and CTF maps. PLR maps usually last forever until one team caps. Nightfall is the exception; it also has a round timer that, when over, makes the carts start moving forward on their own.

To force it to end at the timelimit, set
Code:
mp_match_end_at_timelimit 1
However, I have no idea about the time limit resetting.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 01-26-2012 at 13:31.
Powerlord is offline
wildd
SourceMod Donor
Join Date: Jun 2011
Location: Latvia, Riga
Old 01-27-2012 , 21:01   Re: TF2 PLR maps don't end.
Reply With Quote #7

Ok, now I know, why PLR maps don't change, for example plr_hightower - the reason is interesting - quote from TF2 wiki
Quote:
Once the platform reaches the top it will detonate the payload and end the round.
The thing is, when this is last round, the platform and card detonate, but round doesn't end - while it its 3rd or 2nd round, all is fine (the platforms and cards detonate and next round starts) and it goes to the last round.

So any solutions why this happens?

P.S. I think I was wrong about time reseting, the only things is, that last round don't end never and server is like some DM server in CSS

Last edited by wildd; 01-27-2012 at 21:08.
wildd is offline
wildd
SourceMod Donor
Join Date: Jun 2011
Location: Latvia, Riga
Old 01-31-2012 , 17:09   Re: TF2 PLR maps don't end.
Reply With Quote #8

Really of all TF2 servers my TF2 server is the only one with this bug?!

I don't use no extra plugins or something.
Just Sourcemod 1.4.1 (was 1.3.8, upgraded but nothing changed) for admins and mapchooser and latest Eventscripts for GlobalBan.

Last edited by wildd; 01-31-2012 at 17:10.
wildd is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode