Yes, but this plugin shows you what order events fire in, and what events are or are not called.
For instance, you might think that pounce_end is called only when a hunter pounce is over. Wrong! It is actually called before a hunter lunges. It is ALSO called after the pounce is over.
There's also a rare bug where shoving a hunter doesn't break his pin on a survivor. Using this plugin, I was able to identify that the player_jump_apex event fires non-stop when this error condition exists.