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ZP 5.0 Betas/Updates


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ForSSaT
New Member
Join Date: Dec 2011
Old 01-02-2012 , 07:31   Re: ZP 5.0 Betas/Updates
#731

hi i got a few questions how can i set a AP for dmg from bazooka i want to set it that every 400dmg gives a 1 ap so even if two zombies get 400dmg each i give them 800dmg together, so i get 2 AP for that 3 zombies 400 dmg each 3 AP and so on and so far.

and what about recoil while zombie jumping ? i dont want recoil at all for zombie when they jumping so they can easly jump through to the human if you know what i mean?. i had it in 4.3 especially crouch into the tunnel so they dont get pushed while jumping into.

thanks

Last edited by ForSSaT; 01-02-2012 at 07:32.
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yobbi
Junior Member
Join Date: Nov 2008
Location: Russian Federation
Old 01-04-2012 , 12:40   Re: ZP 5.0 Betas/Updates
#732

Hello. I install this mod version 5.0.7 based on linux. amxx version 1.8.1 on money system. Please make function to save money after changing map or restart server more than 16000$. Nvault or beter mysql version. Sorry for my bad english. Merculez good luck for ubdating this mod.

and when i set 1 in zombieplague.ini and big model for nemezis and shoot him to the head pain sound don't play:

; If you want your models to use custom hitboxes, try enabling this.
; Note: make sure your models have the right hitboxes for CS to use,
; otherwise this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 1

Last edited by yobbi; 01-05-2012 at 11:09.
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Isaac999
Senior Member
Join Date: Nov 2011
Location: Home
Old 01-06-2012 , 22:50   Re: ZP 5.0 Betas/Updates
#733

Sorry revive but ZP 5.0.8 is done!
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Predat0r
Senior Member
Join Date: Dec 2011
Old 01-07-2012 , 13:09   Re: ZP 5.0 Betas/Updates
#734

Yeah,good =)
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H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 01-07-2012 , 22:15   Re: ZP 5.0 Betas/Updates
#735

Does zp 5.0.8 has fix for admins respawn?
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Isaac999
Senior Member
Join Date: Nov 2011
Location: Home
Old 01-08-2012 , 01:15   Re: ZP 5.0 Betas/Updates
#736

See changelog man
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H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 01-08-2012 , 01:57   Re: ZP 5.0 Betas/Updates
#737

Quote:
Originally Posted by Isaac999 View Post
See changelog man
Thats why im asking i cant see it...
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Isaac999
Senior Member
Join Date: Nov 2011
Location: Home
Old 01-08-2012 , 01:59   Re: ZP 5.0 Betas/Updates
#738

Code:
- Version: 5.0.8 (Jan 06, 2012)
* Added back unstuck option to main menu
* Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes)
* Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow)
* Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor
* Fixed PODBots not getting nightvision automatically
* Fixed zombie defense multiplier not ignored for Nemesis
* Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked
* Fixed CVAR to respawn players after "worldspawn kill" (now works correctly)
* API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu
* API: Added "zp_class_human_get_max_health(id, classid)"
* API: Allow natives to unfreeze/stop burning
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H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 01-08-2012 , 02:36   Re: ZP 5.0 Betas/Updates
#739

Quote:
Originally Posted by Isaac999 View Post
Code:
- Version: 5.0.8 (Jan 06, 2012)
* Added back unstuck option to main menu
* Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes)
* Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow)
* Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor
* Fixed PODBots not getting nightvision automatically
* Fixed zombie defense multiplier not ignored for Nemesis
* Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked
* Fixed CVAR to respawn players after "worldspawn kill" (now works correctly)
* API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu
* API: Added "zp_class_human_get_max_health(id, classid)"
* API: Allow natives to unfreeze/stop burning
Quote:
Originally Posted by H.RED.ZONE View Post
Thats why im asking i cant see it...
Are you useing it because i dont see fix in logs

Code:
* Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked
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dushow
Junior Member
Join Date: Jan 2011
Location: Brazil
Old 01-08-2012 , 07:37   Re: ZP 5.0 Betas/Updates
#740

nice
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