Hi,
I downloaded Lobo's version from p157 and after several days on server i can say it is definitely not optimized. I really appreciate what you guys made here, but that version is crashing like every 70 minutes (Segmentation failed). Usually it is on mapchange (like 70% of crashes are at mapchange). Debuglog:
Code:
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CRASH: Thu Dec 29 10:53:53 CET 2011
Start Line: ./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglog ./debuglog.log +map fy_pool_day -maxplayers 14 -num_edicts 2047 +log on -pidfile hlds.22726.pid
[New LWP 12937]
[New LWP 15627]
[New LWP 15596]
[New LWP 16981]
Core was generated by `./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglo'.
Program terminated with signal 11, Segmentation fault.
#0 0xb425b74e in ?? ()
#0 0xb425b74e in ?? ()
Backtrace stopped: Not enough registers or memory available to unwind further
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0x0:
eip = 0xb425b74e; saved eip 0xb425b74e
Outermost frame: Not enough registers or memory available to unwind further
Arglist at unknown address.
Locals at unknown address, Previous frame's sp in esp
End of crash report
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CRASH: Thu Dec 29 12:34:26 CET 2011
Start Line: ./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglog ./debuglog.log +map fy_pool_day -maxplayers 14 -num_edicts 2047 +log on -pidfile hlds.22726.pid
[New LWP 24063]
[New LWP 31104]
[New LWP 27879]
[New LWP 27850]
Core was generated by `./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglo'.
Program terminated with signal 11, Segmentation fault.
#0 0xb4152362 in ?? ()
#0 0xb4152362 in ?? ()
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xbfb65ef4:
eip = 0xb4152362; saved eip End of crash report
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CRASH: Thu Dec 29 13:57:37 CET 2011
Start Line: ./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglog ./debuglog.log +map fy_pool_day -maxplayers 14 -num_edicts 2047 +log on -pidfile hlds.22726.pid
[New LWP 18880]
[New LWP 21732]
[New LWP 21747]
[New LWP 22660]
Core was generated by `./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglo'.
Program terminated with signal 11, Segmentation fault.
#0 0xb41ee362 in ?? ()
#0 0xb41ee362 in ?? ()
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xbf9fd554:
eip = 0xb41ee362; saved eip End of crash report
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CRASH: Thu Dec 29 14:38:53 CET 2011
Start Line: ./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglog ./debuglog.log +map fy_pool_day -maxplayers 14 -num_edicts 2047 +log on -pidfile hlds.22726.pid
[New LWP 32683]
[New LWP 1448]
[New LWP 1442]
[New LWP 2286]
Core was generated by `./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglo'.
Program terminated with signal 11, Segmentation fault.
#0 0xb421e362 in ?? ()
#0 0xb421e362 in ?? ()
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xbfa8d934:
eip = 0xb421e362; saved eip End of crash report
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CRASH: Thu Dec 29 15:39:22 CET 2011
Start Line: ./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglog ./debuglog.log +map fy_pool_day -maxplayers 14 -num_edicts 2047 +log on -pidfile hlds.22726.pid
[New LWP 15967]
[New LWP 18802]
[New LWP 20797]
[New LWP 18784]
Core was generated by `./hlds_i686 -game cstrike +ip 80.78.xxx.xxx +port 27015 -secure -debug -debuglo'.
Program terminated with signal 11, Segmentation fault.
#0 0xb410b362 in ?? ()
#0 0xb410b362 in ?? ()
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xbfa2a8a4:
eip = 0xb410b362; saved eip End of crash report
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But my answer is:
Is there any other, newer version (better) than that (free)? Sorry but it would be very painful to go thru all 231 pages and search links and/or files (yes i am lazy and in fact don't have time to go thru it

).
Thank you for any advice and/or information. This is so huge that i really need help this time. Thank you!
Edit: Also, this is definitely problem of pokemod (or that certain version) because on same machine is running another HLDS with absolutely same plugins (except pokemod of course) and no crashes at all. And i believe i installed it properly as long as i am not newbie in amxmodx.
PS: Just found 2.0beta1 @ p230. And i have a question - any info about this version. It seems really hot to me so can i use it? Is it still in development right? So if there will be any bugs found there is a chance they will be fixed? Ty for any info ;)
PPS: Is there any way to save to MySQL in 2.0?