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HELP with menu making


  
 
 
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JoKeR LauGh
Veteran Member
Join Date: May 2011
Location: Malaysia
Old 12-26-2011 , 10:35   HELP with menu making
Reply With Quote #1

Hi , okay I got 3 question .

1 . Why this ( my code ) will give M4 even I pressed AK47?
2 . After the first round , when the second round start the menu didn't pop out?
3 . Why after choosing primary weapon it didn't show the pistol menu?

PHP Code:
public Fw_Ham_Spawn(id)
{
    if ( 
is_user_connected(id) )
    {
        if ( 
cs_get_user_team(id) == CS_TEAM_T )
        {
            
cs_set_user_team(idCS_TEAM_CT)
            
            if ( 
is_user_alive(id) )
            {
                
set_task(0.2"show_weapon_menu"id+TASK_BUY)
            }
        }
    }
    
    return 
PLUGIN_HANDLED;
}

public 
show_weapon_menu(taskid)
{
    if ( 
is_user_alive(ID_BUY) )
    {
        new 
menu menu_create("Choose Your Weapon""menu_handler")
        
        
menu_additemmenu"M4A1""1"0)
        
menu_additemmenu"AK47""1"0)
        
menu_additemmenu"SG 552""1"0)
        
menu_additemmenu"AUG""1"0)
        
menu_additemmenu"AWP""1"0)
        
menu_additemmenu"GALIL""1"0)
        
menu_additemmenu"FAMAS""1"0)
        
menu_additemmenu"M249 PARA""1"0)
        
menu_additemmenu"XM1014""1"0)
        
menu_additemmenu"M3 PUMP SHOTGUN""1"0)
        
menu_additemmenu"MP5 NAVY""1"0)
        
menu_additemmenu"P90""1"0)
        
menu_additemmenu"TMP""1"0)
        
menu_additemmenu"UMP45""1"0)
        
menu_additemmenu"MAC10""1"0)
        
        
menu_setpropmenuMPROP_EXITMEXIT_ALL )
        
        
menu_display(ID_BUYmenu0)
    }
}

public  
menu_handler(idmenuitem)
{
    if ( 
item == MENU_EXIT )
    {
        
menu_destroy(menu)
        return 
PLUGIN_HANDLED;
    }

    new 
data[6] , SzName[64];
    new 
accesscallback;

    
menu_item_getinfo(menuitemaccessdatacharsmax(data), SzNamecharsmax(SzName), callback)
    
    new 
key str_to_num(data)
    
    switch ( 
key )
    {
        case 
1:
        {
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A1300)
        }
        case 
2:
        {
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK47300)
        }
        case 
3:
        {
            
give_item(id"weapon_sg552")
            
cs_set_user_bpammo(idCSW_SG552300)
        }
        case 
4:
        {
            
give_item(id"weapon_aug")
            
cs_set_user_bpammo(idCSW_AUG300)
        }
        case 
5:
        {
            
give_item(id"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP50)
        }
        case 
6:
        {
            
give_item(id"weapon_galil")
            
cs_set_user_bpammo(idCSW_GALIL300)
        }
        case 
7:
        {
            
give_item(id"weapon_famas")
            
cs_set_user_bpammo(idCSW_FAMAS300)
        }
        case 
8:
        {
            
give_item(id"weapon_m249")
            
cs_set_user_bpammo(idCSW_M249300)
        }
        case 
9:
        {
            
give_item(id"weapon_xm1014")
            
cs_set_user_bpammo(idCSW_XM101456)
        }
        case 
10:
        {
            
give_item(id"weapon_m3")
            
cs_set_user_bpammo(idCSW_M372)
        }
        case 
11:
        {
            
give_item(id"weapon_mp5navy")
            
cs_set_user_bpammo(idCSW_MP5NAVY200)
        }
        case 
12:
        {
            
give_item(id"weapon_p90")
            
cs_set_user_bpammo(idCSW_P90200)
        }
        case 
13:
        {
            
give_item(id"weapon_tmp")
            
cs_set_user_bpammo(idCSW_TMP200)
        }
        case 
14:
        {
            
give_item(id"weapon_ump45")
            
cs_set_user_bpammo(idCSW_UMP45200)
        }
        case 
15:
        {
            
give_item(id"weapon_mac10")
            
cs_set_user_bpammo(idCSW_MAC10200)
        }
    }
    
    
menu_destroy(menu)
    return 
PLUGIN_HANDLED;

       
show_menu_pistol(id)
}

public 
show_menu_pistol(id)
{
    if ( 
is_user_alive(id) )
    {
        new 
menu menu_create("Choose Pistol""menu_handler_pistol")
        
        
menu_additemmenu"DEAGLE" "1"0)
        
menu_additemmenu"P228""1"0)
        
menu_additemmenu"USP .45 Cal""1"0)
        
menu_additemmenu"GLOCK18""1"0)
        
menu_additemmenu"ELITE DUAL""1"0)
        
menu_additemmenu"ES FIVESEVEN""1"0)
        
        
menu_setpropmenuMPROP_EXITMEXIT_ALL )
        
menu_displayidmenu0)
    }
}

public 
menu_handler_pistol(idmenuitem)
{
    if ( 
item == MENU_EXIT )
    {
        
menu_destroy(menu)
        return 
PLUGIN_HANDLED;
    }
    
    new 
data[6] , SzName[64];
    new 
access callback
    
    menu_item_getinfo
(menuitemaccessdatacharsmax(data), SzNamecharsmax(SzName), callback)
    
    new 
key str_to_numdata )
    
    switch ( 
key )
    {
        case 
1:
        {
            
give_item(id"weapon_deagle")
                        
cs_set_user_bpammo(idCSW_DEAGLE100)
        }
        case 
2
        {
            
give_item(id"weapon_p228")
                        
cs_set_user_bpammo(idCSW_P228150)
        }
        case 
3:
        {
            
give_item(id"weapon_usp")
                        
cs_set_user_bpammo(idCSW_USP200)
        }
        case 
4:
        {
            
give_item(id"weapon_glock18")
                        
cs_set_user_bpammo(idCSW_GLOCK18200)
        }
        case 
5:
        {
            
give_item(id"weapon_elite")
                        
cs_set_user_bpammo(idCSW_ELITE210)
        }
        case 
6:
        {
            
give_item(id"weapon_fiveseven")
                        
cs_set_user_bpammo(idCSW_FIVESEVEN160)
        }
    }
        
        
menu_destroy(menu)
    return 
PLUGIN_HANDLED;

__________________
Quote:
Originally Posted by addons_zz View Post
Also, just to not read `the article`, read all you find. Read and read, for ever and ever. Never stop reading.
Why? Because there is not one single universal truth which holds the meaning for everything.

Last edited by JoKeR LauGh; 12-26-2011 at 10:37.
JoKeR LauGh is offline
 



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