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[TF2] AnyTeleporter


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Author
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Plugin ID:
2735
Plugin Version:
1.3.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    26 
    Plugin Description:
    Allows admins to disable the team restrictions on teleporters
    Old 12-25-2011 , 20:44   [TF2] AnyTeleporter
    Reply With Quote #1

    [TF2] AnyTeleporter

    v1.3.1

    Description:
    Allows admins to temporarily or permanently disable the team restrictions on teleporters.

    Commands:
    sm_anyteleporter - toggles the team restrictions on teleporters

    Cvars:
    anyteleporter_version - plugin version
    anyteleporter_default (default 1) - default state of team restrictions

    Installation:
    Put anyteleporter.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load anyteleporter" into your console or rcon.

    Auto Update:
    Install Updater. The plugin will be autoupdated according to your Updater settings. It'll work without Updater.

    Changelog:
    • v1.3.0 (11/5/12)
      • Updater improvements
    • v1.2.0 (10/29/12)
      • Updated plugin to use SourceMod 1.5's TF2_OnPlayerTeleport forward
      • No longer requires the TeleportCheck extension
    • v1.1.0 (4/2/12)
      • Added Updater support
      • Restriction state is now set to the value of the cvar OnMapStart
    • v1.0.0 (12/25/11)
      • Initial release

    Download Plugin (anyteleporter.smx)
    View Source (anyteleporter.sp)
    __________________

    Last edited by Dr. McKay; 12-05-2012 at 00:10.
    Dr. McKay is offline
    duydangle
    Senior Member
    Join Date: May 2010
    Old 12-25-2011 , 22:03   Re: [TF2] AnyTeleporter
    Reply With Quote #2

    This is really nice
    duydangle is offline
    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 12-26-2011 , 06:20   Re: [TF2] AnyTeleporter
    Reply With Quote #3

    Clever idea, nice one.
    Snaggle is offline
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 02-16-2012 , 20:28   Re: [TF2] AnyTeleporter
    Reply With Quote #4

    just so i have this right, this means anyone from the BLU team can go through the RED teams teleporters? please verify ASAP!

    thanks

    Last edited by island55; 02-16-2012 at 20:28.
    island55 is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 02-16-2012 , 23:04   Re: [TF2] AnyTeleporter
    Reply With Quote #5

    Quote:
    Originally Posted by island55 View Post
    just so i have this right, this means anyone from the BLU team can go through the RED teams teleporters? please verify ASAP!

    thanks
    Yup.
    __________________
    Dr. McKay is offline
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 02-18-2012 , 17:46   Re: [TF2] AnyTeleporter
    Reply With Quote #6

    Quote:
    Originally Posted by Dr. McKay View Post
    Yup.

    thank you McKay!
    island55 is offline
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 02-18-2012 , 17:51   Re: [TF2] AnyTeleporter
    Reply With Quote #7

    another question, if i install this plugin and put

    anyteleporter_default 0

    in my server.cfg, then the restrictions on the teleporters will be disabled permanently?
    island55 is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 02-18-2012 , 18:12   Re: [TF2] AnyTeleporter
    Reply With Quote #8

    Quote:
    Originally Posted by island55 View Post
    another question, if i install this plugin and put

    anyteleporter_default 0

    in my server.cfg, then the restrictions on the teleporters will be disabled permanently?
    Right, unless an admin uses sm_anyteleporter.
    __________________
    Dr. McKay is offline
    Helvetica
    Senior Member
    Join Date: Nov 2011
    Location: U.S.
    Old 04-02-2012 , 12:22   Re: [TF2] AnyTeleporter
    Reply With Quote #9

    Hey McKay, you may want to give this plugin another look.

    I've tried to to get restrictions permanent, without an admin having to type in sm_anyteleporter every map. The anyteleporter_default 0 cvar doesn't work. After setting it, sourcemod reports that it is indeed active and set to 0, but it does not disable the teleporter team restrictions like you intended it to.

    I've tried improvising by setting sm_anyteleporter in my server, sourcemod, and map config files, but the best I could do was make it work automatically on map load. If the map changes, it will be team restricted again.

    I know it's been a while since you last checked in on this plugin, and I'm not sure if it's just me that's getting the problem, but I can't get it to work no matter what I do, so maybe you can help me out?
    Helvetica is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 04-02-2012 , 15:28   Re: [TF2] AnyTeleporter
    Reply With Quote #10

    Updated to v1.1.0.
    • Added Updater support
    • The restriction state is now set to the value of the cvar OnMapStart
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