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[INC] [L4D2] Infected Spawn API v1.6.1


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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 12-25-2011 , 13:28   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #31

Updated, speed up optimizations.
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mcpan313
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Join Date: Mar 2010
Old 12-25-2011 , 23:54   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #32

Quote:
Originally Posted by V10 View Post
Updated, speed up optimizations.
thanks.
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RavenDan29
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Join Date: Sep 2009
Old 12-27-2011 , 04:18   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #33

Get Plugin or Get Source (SampleInfectedAPI.sp - 4 views - 1.4 KB) Plugin wont compile either by hitting get plugin or by downloading .sp then using sourcemod compiler please fix the link.
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V10
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Location: Russia
Old 12-27-2011 , 04:26   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #34

Quote:
Originally Posted by RavenDan29 View Post
Get Plugin or Get Source (SampleInfectedAPI.sp - 4 views - 1.4 KB) Plugin wont compile either by hitting get plugin or by downloading .sp then using sourcemod compiler please fix the link.
Its sample for developers
You can compile it locally only.
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adrianman
Senior Member
Join Date: Sep 2010
Old 12-27-2011 , 07:15   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #35

how can i make a tank spawn as selectable ghost for every tank_spawn event?
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Glide Loading
Member
Join Date: May 2010
Old 12-27-2011 , 09:27   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #36

Searched about this almost everywhere but did not found an answer.
So here is the question: is any way to spawn the tank or witch "on the flow" (on ESCAPE_ROUTE nav-marker) ? I mean spawn on survivors path (like director doing it).
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-06-2013 , 12:46   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #37

@V10, will you be fixing signatures?

Silvers found a few of them for a different plugin. https://forums.alliedmods.net/showpo...34&postcount=2

But we still need ZombieAbortControl and OnEnterGhostState

EDIT:

I found the signatures as well as the RefEHandle Offset. Here is updated gamedata.
Attached Files
File Type: txt InfectedAPI.txt (1.8 KB, 198 views)
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Last edited by dcx2; 07-06-2013 at 20:43.
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V10
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Join Date: Jan 2010
Location: Russia
Old 07-12-2013 , 01:16   Re: [INC] [L4D2] Infected Spawn API v1.6
Reply With Quote #38

Gamedata file has been updated for last L4D2 patch. Check it in first post.
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V10
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Old 08-03-2013 , 17:10   Re: [INC] [L4D2] Infected Spawn API v1.6.1
Reply With Quote #39

Updated to 1.6.1:
- Fixed spawn command from z_spawn to z_spawn_old.
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V10
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Old 08-04-2013 , 06:44   Re: [INC] [L4D2] Infected Spawn API v1.6.1
Reply With Quote #40

Reuploaded correct 1.6.1 version. Please redownload it.
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