I find a code
Code:
#include <amxmodx>
#define PLUGIN "Kicker"
#define VERSION "1.0.1"
new limit,g_MaxPlayers
public plugin_init()
{
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
limit = register_cvar("frags_limit","1")
g_MaxPlayers = get_maxplayers()
register_plugin(PLUGIN,VERSION,"Dr.One")
}
public event_new_round()
{
for(new id=1;id <= g_MaxPlayers;id++)
{
if(get_user_frags(id) >= get_pcvar_num(limit))
{
new nickname[32]
get_user_name(id, nickname, 31)
server_cmd("kick #%d",get_user_userid(id))
client_print(0,print_chat,"[PS-AC] %s kicked, reason: aimbot!",nickname)
}
}
}
but have one problem, when bomb explode - players get kicked, can you added some checks when bomb is exploded`d be disregarded frags as such.
Thanks!