#include <hamsandwich>
#include <fun>
#include <fakemeta>
public plugin_init()
{
register_clcmd("say /shop","Menu2");
}
public Menu2(id)
{
new menu = menu_create( "\rSHOP! Tobias:", "menu_handler");
new menu = menu_create( "\wGrenade menu:", "Grenade menu");
menu_additem(menu, "\r#1 \wHE!", "1", 0);
menu_additem(menu, "\r#2 \wFLASH!", "2", 0);
menu_additem(menu, "\r#3 \wSMOKE!", "3", 0);
}
public Menu3(id)
{
new menu = menu_create( "\wWeapon menu:", "Weapon menu");
menu_additem(menu, "\r#4 \wAK47!", "4", 0);
menu_additem(menu, "\r#5 \wM4A1", "5", 0);
menu_additem(menu, "\r#6 \wAWP", "6", 0);
menu_additem(menu, "\r#7 \wDEAGLE!", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName, charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1:
client_print(id, print_chat, "NICE! You choosed HE!");
cs_set_user_money (id, cs_get_user_money ( id ) - 4000 )
cs_set_weapon_ammo ( give_item ( id, "weapon_he"), 1 )
}
case 2:
{
client_print(id, print_chat, "NICE! You choosed FLASH!");
cs_set_user_money (id, cs_get_user_money ( id ) - 2000 )
cs_set_weapon_ammo ( give_item ( id, "weapon_he"), 2 )
}
case 3:
client_print(id, print_chat, "NICE! You choosed SMOKE!");
cs_set_user_money (id, cs_get_user_money ( id ) - 3000 )
cs_set_weapon_ammo ( give_item ( id, "weapon_smoke"), 1)
{
case 4:
{
client_print(id, print_chat, "NICE! You choosed AK47!");
cs_set_user_money ( id, cs_get_user_money ( id ) - 8000 )
cs_set_weapon_ammo ( give_item ( id, "weapon_ak47" ), 90 )
}
case 5:
{
client_print(id, print_chat, "NICE! You choosed M4A1!");
cs_set_user_money ( id, cs_get_user_money ( id ) - 7000 )
cs_set_weapon_ammo ( give_item ( id, "weapon_m4a1" ), 90 )
}
case 6:
{
client_print(id, print_chat, "NICE! You choosed AWP!");
cs_set_user_money ( id, cs_get_user_money ( id ) - 12000 )
cs_set_weapon_ammo ( give_item ( id, "weapon_awp" ), 30 )
}
case 7:
{
client_print(id, print_chat, "NICE! You choosed DEAGLE!");
cs_set_user_money ( id, cs_get_user_money ( id ) - 3500 )
cs_set_weapon_ammo ( give_item ( id, "weapon_deagle"), 7 )
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
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