How does the new infection method works? Example #1
Modes: Only available on modes that are infectable.
Players: Player 1(Zombie), Player 2(Human)
Player 1 attacks Player 2
Instead of getting infected, he gets damaged
When Player 2 is killed, he will be respawned(delay changeable by CVar) as a zombie at the same location he died.
Note: Last human will not be affected by this.
CVars
zp_infection_delay 5.0 - Delay before he respawned as zombie
Changelogs
1.0.0 - Initial release
Questions & Answers
Question #1: Does it work for my custom mode? Answer #1: As long as it has the allow infect flag for the mode, yes
Question #2: Will ammo packs be given? Answer #2: Yes, it works the same way as Zombie Plague.
Question #3: Why did you create this? Answer #3: Adding more realism I guess? 1 slash on you and *poof*. IMMA ZOMBIE? No shit. Also, if humans are camping together one guy dies and give some time to the rest of the human to escape instead of chain infection which end up ending the game early.
Last edited by Excalibur.007; 12-10-2011 at 05:07.