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Merging HL model animations(sequences) with CS model


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cFG
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Join Date: Aug 2009
Location: Poland, Łódź
Old 12-02-2011 , 19:13   Merging HL model animations(sequences) with CS model
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Hi,

i'm just curious, is here a way to combine Half-Life based model animations with Counter-Strike based model animations(sounds silly).

Actually, i'm trying to connect the valve/models/robo.mdl sequence called deadsitting with the others which are in the cstrike/models/playeranimha.mdl (from player animations plugin), because the standard 19 already bored me.

I have decompiled the original robo.mdl with the newest MilkShape, copied the sequence from the robo.qc
Code:
$sequence deadsitting "deadsitting" fps 10
to the playeranimha.qc, copied the deadsitting.smd to the playeranimha compile folder and, when i hit the compile button those errors appears

Code:
	illegal parent bone replacement in sequence "deadsitting"
	"Bip01 L Foot" has "Bip01 L Leg1", reference has "Bip01 L Calf"
illegal parent bone replacement in sequence "deadsitting"
	"Bip01 R Foot" has "Bip01 R Leg1", reference has "Bip01 R Calf"
illegal parent bone replacement in sequence "deadsitting"
	"Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "deadsitting"
	"Bip01 R Hand" has "Bip01 R Arm2", reference has "Bip01 R Forearm"
i'm stuck actually, i don't know what to do and i'm looking for assistance
i'm also attaching the decompiled models sources

i hope somebody is able to help(know-how)
Attached Files
File Type: zip decompiled model.zip (731.8 KB, 70 views)
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Last edited by cFG; 12-03-2011 at 07:42.
cFG is offline
Old 12-03-2011, 17:31
cFG
This message has been deleted by ConnorMcLeod. Reason: Don't bump your thread untill 15 days have past
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