is there a function like get_user_origin(index, vec, mode=3) that can disregard players?
/* Gets origin from player.
* Modes:
* 0 - current position.
* 1 - position from eyes (weapon aiming).
* 2 - end position from player position.
* 3 - end position from eyes (hit point for weapon).
* 4 - position of last bullet hit (only CS).
native get_user_origin(index, origin[3], mode = 0); */