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Force HTML MOTDs v1.0.5 (Updated: 3/10/11)


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Author
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Plugin ID:
2688
Plugin Version:
1.0.5
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    37 
    Plugin Description:
    Prevents players from joining a team as long as cl_disablehtmlmotd is enabled.
    Old 11-26-2011 , 18:18   Force HTML MOTDs v1.0.5 (Updated: 3/10/11)
    Reply With Quote #1

    Description:
    • This plugin will prevent players from playing on your server (by forcing them into spectate and preventing team changes) as long as their cl_disablehtmlmotd cvar is set to anything other than 0.
    • Designed for Counter-Strike: Source as clients who have this cvar enabled will not see any motd information upon connecting (mainly due to motd_text.txt not working properly). For communities that display all of their rules and general information in their MOTD, this poses a minor issue.
      • Once the client sets their cl_disablehtmlmotd cvar to 0, the motd will be redisplayed and they'll be allowed to join a team.
    ConVars:
    • sm_force_html_motd_enable: Enables/disables all features of the plugin.
    • sm_force_html_motd_rate: How often the query runs to check client cvar values.
    • sm_force_html_motd_flag: Individuals that possess this flag, or the Allow_Html_Motd override, will not be checked by this plugin. ("" = Disabled)
    Installation:
    Spoiler
    Attached Files
    File Type: smx sm_force_html_motd.smx (8.2 KB, 856 views)
    File Type: sp Get Plugin or Get Source (sm_force_html_motd.sp - 925 views - 8.6 KB)
    File Type: txt sm_force_html_motd.phrases.txt (1.5 KB, 1098 views)
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    Last edited by thetwistedpanda; 03-10-2012 at 10:34.
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    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 11-26-2011 , 18:24   Re: Force HTML MOTDs
    Reply With Quote #2

    im 1
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    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 11-27-2011 , 00:56   Re: Force HTML MOTDs
    Reply With Quote #3

    Sounds a bit mean, but useful.
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    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 11-27-2011 , 01:17   Re: Force HTML MOTDs
    Reply With Quote #4

    Oh it is, but it's entirely optional . If the motd_text.txt functioned properly it wouldn't be needed at all. I run a few servers that demand the MOTD to be functional, as it serves to inform users as to both the specifics of the server and the rules of the community.

    I've found that those with their motds disabled not only cause far more issues for my administrators (due to them not being able to read our rules), but they also pester the players with far too many questions that are answered on the welcome panel. Thus bringing me to write this, although it was done in ~15 minutes so I'm sure it could be written better; it at least serves its purpose .
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    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 11-27-2011 , 01:22   Re: Force HTML MOTDs
    Reply With Quote #5

    I'd much rather have my rules show up as a panel and allow them to agree or disagree and let them block the MOTD if they want too but good plugin anyways, sure others will find it useful.
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    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 11-27-2011 , 01:24   Re: Force HTML MOTDs
    Reply With Quote #6

    To each their own . But as I have ~8000 characters to display, a panel/menu simply isn't feasible.
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    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 11-27-2011 , 05:55   Re: Force HTML MOTDs (v1.0.1)
    Reply With Quote #7

    Its awesome. they play for free (at least on my servers) the least they could do is read what I have to say, which is simply rules on behavior. Great job as usual panda
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    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 11-29-2011 , 02:20   Re: Force HTML MOTDs (v1.0.1)
    Reply With Quote #8

    I am running this

    Will cl_disablehtmlmotd 1 also block this, or just the motd on the connect??
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    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 11-29-2011 , 09:33   Re: Force HTML MOTDs (v1.0.1)
    Reply With Quote #9

    This could be useful on TF2 servers as well, since Valve's updates seem to overwrite motd_text.txt every time they add a new map to the game (which changes the default motd.txt and motd_text.txt), which gets really, really irritating.

    I'm not sure how Valve chooses which files get overwritten and which don't, but motd.txt doesn't and motd_text.txt does, so they need to fix it.
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    Last edited by Powerlord; 11-29-2011 at 09:34.
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    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 11-29-2011 , 11:43   Re: Force HTML MOTDs (v1.0.1)
    Reply With Quote #10

    @micazoid, both plugins feature some redundancy to prevent players from joining a team if either factor is true, so there should be no issue running them together. Worst case scenario, a player with their motd disabled and punished would just have their motd panel open/close a few times.
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