ok
1. at line "150"
Code:
new const gszBlockModelscout[] = "models/blockmaker/bm_block_platform.mdl";
2. at line "255"
Code:
const gBlockMax = 25;
3. at line "303"
4. at line "341"
5. at line "347"
Code:
'A', 'B', 'C', 'D', 'I', 'J', 'G', 'H', 'E', 'F', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', "Y",
6. at line "475"
Code:
gszBlockModels[BM_SCOUT] = gszBlockModelScout;
7. at line "778"
Code:
else if (equal(szType, "SCOUT")) blockType = BM_SCOUT;
8. at line "1278"
Code:
case BM_SCOUT: actionScout(id);
9. at line "2123" - "2136"
Code:
actionScout(id)
{
if (is_user_alive(id) && !ScoutUsed[id] && get_user_team(id) == 1)
{
give_item(id, "weapon_scout");
cs_set_weapon_ammo(find_ent_by_owner(1, "weapon_scout", id), 1);
ScoutUsed[id] = true;
new scoutname[42];
get_user_name(id, scoutname, 32);
set_hudmessage(255,255, 255, -1.0, -1.0, 0, 6.0, 4.0);
show_hudmessage(0, "Oh Shit... %s got a scout!", scoutname);
}
}
Now that's all i added/edited.