Help me to fix this animation bug.
I suppose the fault is in this forward
Code:
g_UpdateClientData_Forward = register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1);
I am enabling this forward at weapon Deploy_Post, and disabling at ItemPostFrame.
Code:
public UpdateClientData_Post(iPlayer, iSendWeapons, CD_Handle)
{
set_cd(CD_Handle, CD_ID, 0)
return FMRES_IGNORED
}