Updated to 1.1
This update brings higher control over the flag handling. You're now able to specify, if players should be able to pickup their own team's flag and return it or if they have to wait for the timeout to return it. Besides that, you can now enable players to score by bringing the enemy's flag to own spawn, even if the own flag isn't at home.
Some other minor fixes and addition have been made. Check the changelog below.
Thanks to bobis for his endless stream of ideas and prerelease testing!
Download from first post.
Changelog:
Quote:
Version 1.1 - 2011-11-12
01. * Added smctf_nadetrails convar to control grenade beam trails
02. * Added countdown display to flag protection
03. * Added smctf_captureownflag and smctf_requireownflaghome convars
04. * Added smctf_resetscores convar to reset scores to 0 if there is no player on the server anymore
05. * Added mp_restartgame handling to reset scores
06. ! Fixed not always showing the correct team name when capturing a flag
07. ! Fixed weapons not getting removed on death and disconnect.
08. ! Fixed not removing all dropped weapons. Tried to avoid removal of currently held weapons.
09. ! Fixed unlimited backclip ammo
10. ! Fixed not being able to disable player spawn protection
11. ? Now restarts the game by the time the 2nd player spawns
12. ? Switched to SM1.4's new CS_OnCSWeaponDrop forward to avoid loss of ammo
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