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A better semiclip


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Diegorkable
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Join Date: Jun 2011
Old 11-11-2011 , 13:12   A better semiclip
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Hey guys,
I been trying to search the internet and even look to semiclip codes, and in all semiclip scripts I found there's the same bug. When you get close to someone you can go through him, that's good, but when 2 people stand one onto the other on a moving object or pressing a button that moves an object and are near each other, one of them die, or the object is getting stuck and they get hit (lose HP).

Is there anything good you guys know of or a fix to this thing?
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Old 11-11-2011 , 14:01   Re: A better semiclip
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Haven't messed with this in a very long time, but feel free to use it/optimize it.

Note that it was altered for a zombie plague server, so you will probably want to remove the zombie code and change it accordingly.
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File Type: sma Get Plugin or Get Source (team-semiclip.sma - 591 views - 11.1 KB)
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Diegorkable
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Join Date: Jun 2011
Old 11-11-2011 , 14:10   Re: A better semiclip
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It is very complicated, I mean, I dont understand shit, can you help me by putting only the necessary publics in the right order with the right forward calls, so it'll work properly (Auto Semiclip all the time) without relating to the zombie plague it is?

EDIT: Also, after looking in your plugin it has an .inc of zombieplauge that I think that the register_forward's you did in the .sma you sent me have the publics in that .inc, and not in the code itself, cuz i couldnt find it, and doesnt believe it's in nfvault. After reading your code it seems that its all like the background for the semiclip but not the real code for letting players pass through each other, and its somewhere else not seen.
Please, I am facing some problems understanding your codes, you know it better, I'd really appreciate if you could help me organize it that way that Auto Semiclip will always run on the server.
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Last edited by Diegorkable; 11-11-2011 at 20:03.
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