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[ANY] Tactics - Visualize tactical routes on maps (Version 1.2.1, Updated 07.12.2011)


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Author
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Plugin ID:
2488
Plugin Version:
1.2.1
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Add coloured beam routes around the map to plan your tactics.
    Old 08-11-2011 , 22:51   [ANY] Tactics - Visualize tactical routes on maps (Version 1.2.1, Updated 07.12.2011)
    Reply With Quote #1

    Tactics

    During clan training our leader always tried to get some strange tactics into our minds, but while he explained one part, he always flew around trying to show things simultaneously. He ordered a plugin to support him while explaining the routes, so here it is.

    You're able to add different named tactics per map, have multiple lines added at your position or where you shot at in different colors or just place colored glows around to mark special points.
    [IMG]http://img69.**************/img69/3363/dedust20006pa.th.jpg[/IMG]

    Instructions

    Routes
    Type /tactics in chat to open the menu. After selecting or creating a new tactic switch to the next menu page and select the color you want to edit.
    You've got various options to manage the route in that color. Either extend it by shooting at the next position or use the menu, to set the next point at your feet. The last and the new point are connected with a line, so you have one long path following your set points.

    If you need to start at a new position, which you don't want to connect with your previous route, just add a new part and start again independently from the other routes in the selected color (or just select a different color).

    You're able to hide or show the whole tactic (all colors) at once or disable/enable certain colors.

    All tactics are saved per map in sourcemod/configs/tactics/mapname.cfg.

    Positions
    Next to the routes, you're able to highlight spots with a temporary glow. Those positions aren't saved and are gone the next mapchange.

    It's right in the mainmenu after typing /tactics in chat "Manage positions". Select a color and shoot at the place you want to highlight. To remove a glow, select the correct color in the menu and press "e".
    I know, it's a bit messy to combine keys and the menu, but it's fast to use ingame
    Even better, you're able to teleport to the selected glow by holding right-click and pressing "e".

    There is only the versions convar sm_tactics_version, since i can't imagine any convars to add ;)

    Admin commands:
    • sm_tactic - Opens the tactic menu
    • sm_tactics - Alias for above

    Other useful plugins for clan trainings:
    • Bot Mimic - Record your movements and have bots playing it back.

    It's starting with 1.2, since we've been using it for a while now and decided to share.
    Changelog:
    Quote:
    Version 1.2.1 - 07.12.2011:
    • Removed bullet_impact event dependency and used tracerays instead to support more mods
    Public release
    Version 1.2 - 12.08.2011:
    • Added multilingual support
    Version 1.1.1 - 06.06.2011:
    • Added option to teleport to point with rightclick + e
    Version 1.1 - 05.06.2011:
    • Added temporary position glows per map in different colors
    Version 1.0 - 24.05.2011:
    • First private use
    Total downloads prior updating: 36
    Attached Files
    File Type: zip smtactics1.2.1.zip (35.2 KB, 406 views)
    __________________

    Last edited by Peace-Maker; 12-12-2011 at 01:18. Reason: Updated to 1.2.1
    Peace-Maker is offline
    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 08-11-2011 , 23:57   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2, Updated 12.08.201
    Reply With Quote #2

    Very nice will be giving this a try.
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    iDragon
    Member
    Join Date: Aug 2010
    Old 08-12-2011 , 03:53   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2, Updated 12.08.201
    Reply With Quote #3

    Thank you!
    __________________
    Sorry for my bad english.
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    Larsen
    Senior Member
    Join Date: Oct 2011
    Old 11-06-2011 , 01:13   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2, Updated 12.08.201
    Reply With Quote #4

    Holy crap why isn't this getting more attention!
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    jasonfrog
    Senior Member
    Join Date: Mar 2008
    Old 11-06-2011 , 15:21   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2, Updated 12.08.201
    Reply With Quote #5

    Is this for CS:S only?

    Code:
    L 11/06/2011 - 20:12:17: [SM] Native "HookEvent" reported: Game event "bullet_impact" does not exist
    L 11/06/2011 - 20:12:17: [SM] Displaying call stack trace for plugin "smtactics.smx":
    L 11/06/2011 - 20:12:17: [SM]   [0]  Line 121, C:\Users\Jannik\Desktop\Plugins\wcfantactics\addons\sourcemod\scripting\smtactics.sp::OnPluginStart()
    If so then you need to change Plugin Game: from Any

    Last edited by jasonfrog; 11-06-2011 at 15:22.
    jasonfrog is offline
    Peace-Maker
    SourceMod Plugin Approver
    Join Date: Aug 2008
    Location: Germany
    Old 11-06-2011 , 16:47   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2, Updated 12.08.201
    Reply With Quote #6

    I expected the bullet_impact event to exist in all games, but now that you bring it up, it looks like it's CS:S, L4D/2 only. I'm not relying on that event though, so it's easy to circumvent.

    If you want to test it beforehand, just change line 121 from HookEvent to HookEventEx. You won't be able to shoot at positions though, but you're still able to set waypoints with "e" or the menu.
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    duydangle
    Senior Member
    Join Date: May 2010
    Old 11-06-2011 , 20:42   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2, Updated 12.08.201
    Reply With Quote #7

    Very nice...
    duydangle is offline
    Peace-Maker
    SourceMod Plugin Approver
    Join Date: Aug 2008
    Location: Germany
    Old 12-07-2011 , 14:08   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2.1, Updated 07.12.2
    Reply With Quote #8

    Updated to 1.2.1

    Now really supports all mods. Removed bullet_impact event dependency and used tracerays instead. Let's hope the used hl2 materials are still with all mods then..
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    musosoft
    Senior Member
    Join Date: Dec 2008
    Location: Thailand
    Old 12-11-2011 , 19:53   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2.1, Updated 07.12.2
    Reply With Quote #9

    Nice plugin. Sometimes tactical line is under ground, can you make line auto-adjustable to ground?

    EDIT: I noticed that plugin prints unwanted text after adding waypoint.

    Code:
    Tactics > Added new waypoint.
    g_iPlayerEditsTactic: 0, g_iPlayerEditsColor: 0, g_iPlayerEditsPart: 0
    Tactics > Added new waypoint.
    Thanks
    __________________
    Making FiveM servers nowadays. Can help with CS:GO, CS:S, and other Source server stuff too, just PM me. Thanks

    Last edited by musosoft; 12-11-2011 at 19:57.
    musosoft is offline
    Peace-Maker
    SourceMod Plugin Approver
    Join Date: Aug 2008
    Location: Germany
    Old 12-12-2011 , 01:23   Re: [ANY] Tactics - Visualize tactical routes on maps (Version 1.2.1, Updated 07.12.2
    Reply With Quote #10

    Quote:
    Originally Posted by musosoft View Post
    Nice plugin. Sometimes tactical line is under ground, can you make line auto-adjustable to ground?

    EDIT: I noticed that plugin prints unwanted text after adding waypoint.

    Code:
    Tactics > Added new waypoint.
    g_iPlayerEditsTactic: 0, g_iPlayerEditsColor: 0, g_iPlayerEditsPart: 0
    Tactics > Added new waypoint.
    Thanks
    Whops, that's some debug spew. I updated the zip to remove it.

    There's no easy way to determine the ground of a map and a limited amount of beams you can display at the same time. You'd need much more beams for one way, if you want to keep it in the ground's form, so you're only able to display very few complete paths.
    I'd rather keep it as is and leave it up to you to set the points accordingly, so the beam don't point into the floor on the bottom of a ramp e.g.
    __________________

    Last edited by Peace-Maker; 12-12-2011 at 01:30.
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