Quote:
Originally Posted by Emp`
Use the one you are more comfortable with.
Note that both of the those forwards are not identical at all.
FM_Spawn - called when any entity spawns
FM_ClientKill - called when player uses the kill command in console
Ham_Killed - called when the specified entity class is killed
Ham_Spawn - called when the specified entity class is spawned
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Oh thanks i was using fakemeta for player

Then need to use Ham because fakemeta like you explained called when player use kill command and i can't detect when player killed

Thanks
P.S. I thought they are identical ;)
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