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SourceMod 1.4 released!


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papyrus_kn
Senior Member
Join Date: Feb 2009
Location: Bulgaria
Old 10-29-2011 , 09:35   Re: SourceMod 1.4 released!
#21

Congtatulations!
But what will happen with unfinished translations?
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xPaw
AMX Mod X Moderator
Join Date: Jul 2008
Old 10-29-2011 , 10:03   Re: SourceMod 1.4 released!
#22

Quote:
Originally Posted by asherkin View Post
So you can script them into configs/binds without breaking things if someone already has the effect set.
That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.
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asherkin
Fennec Fox
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-29-2011 , 10:04   Re: SourceMod 1.4 released!
#23

Quote:
Originally Posted by xPaw View Post
That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.
That's the correct usage and should work fine, :iiam:.
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psychonic

BAFFLED
Join Date: May 2008
Old 10-29-2011 , 10:12   Re: SourceMod 1.4 released!
#24

Quote:
Originally Posted by papyrus_kn View Post
Congtatulations!
But what will happen with unfinished translations?
They can be manually exported and used by anyone, just are not included in release until complete.

If it gets finished, we can put it in a later release.
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 10-29-2011 , 10:13   Re: SourceMod 1.4 released!
#25

Please can you make that so TerminateRound function will end round like it must end
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.
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Last edited by xbatista; 10-29-2011 at 10:13.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-29-2011 , 10:48   Re: SourceMod 1.4 released!
#26

Quote:
Originally Posted by GoD-Tony View Post
Nice job SM team!
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Dr!fter
SourceMod Developer
Join Date: Mar 2007
Old 10-29-2011 , 11:18   Re: SourceMod 1.4 released!
#27

Quote:
Originally Posted by xbatista View Post
Please can you make that so TerminateRound function will end round like it must end
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.
CS_TerminateRound(3.0, CSRoundEnd_TerroristWin);

Plays the sound and works fine. You need to add a delay, if you set the first param to 0.0 no sound and its instant end. IIRC 3.0 is what the game normally uses.

Last edited by Dr!fter; 10-29-2011 at 11:19.
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xPaw
AMX Mod X Moderator
Join Date: Jul 2008
Old 10-29-2011 , 11:57   Re: SourceMod 1.4 released!
#28

Quote:
Originally Posted by asherkin View Post
That's the correct usage and should work fine, :iiam:.
It just ignores second param (which is 0/1) and just toggles it.

Quote:
] sm_beacon xpa 1
[SM] toggled beacon on xpaω.
] sm_beacon xpa 1
[SM] toggled beacon on xpaω.
And i just lost beacon after second time. While it should have stayed that way. It's very annoying when you use it with @all.
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Tezi
Member
Join Date: Jul 2011
Old 10-29-2011 , 14:01   Re: SourceMod 1.4 released!
#29

servers crashing every time it changes map ?


edit: it crashes when either MAP vote or RTV is changing the map.

Last edited by Tezi; 10-29-2011 at 14:02.
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duydangle
Senior Member
Join Date: May 2010
Old 10-30-2011 , 00:23   Re: SourceMod 1.4 released!
#30

YES, YES
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