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[TF2] Monoculus Spawner


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Author
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Plugin ID:
2622
Plugin Version:
1.1.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    32 
    Plugin Description:
    Spawns a Monoculus where you're looking.
    Old 10-28-2011 , 01:35   [TF2] Monoculus Spawner
    Reply With Quote #1

    [TF2] Monoculus Spawner
    Version 1.1.1




    Description:
    Spawns the new "Monoculus" (aka That Big Eyeball Thing) 2011 Halloween boss where you're looking.


    Commands:
    • sm_eyeboss [boss level]

    Cvars:
    • sm_monospawn_version
      • Plugin Version
    Install Instructions:
    1. Place GreatBallofEyes.smx into your addons/sourcemod/plugins/ folder.
    Notes:
    • Credit to Geit for his [TF2] Horseless Headless Horsemann from which most of the code is recycled for this plugin.
    • This has only been tested on koth_viaduct_event - use at your own risk!
    • This works on any map, but the portals obviously do not.

    Version History:
    • V1.0.0
      • Initial Release
    • V1.1.0
      • Adds file precaching.
      • You can now specify a level when spawning the boss.
    • V1.1.1
      • Fixed an incorrect sound path and a couple typos. (Thanks Powerlord).

    Total downloads as prior to last edit: 1136

    Attached Files
    File Type: sp Get Plugin or Get Source (GreatBallofEyes.sp - 8408 views - 5.4 KB)
    __________________

    Last edited by DarthNinja; 11-10-2011 at 05:53.
    DarthNinja is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 10-28-2011 , 01:39   Re: [TF2] Monoculus Spawner
    Reply With Quote #2

    ~ Reserved ~
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    red_snow
    SourceMod Donor
    Join Date: Jul 2010
    Location: 127.0.0.1
    Old 10-28-2011 , 01:55   Re: [TF2] Monoculus Spawner
    Reply With Quote #3

    Nice work. Thanks.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-28-2011 , 01:57   Re: [TF2] Monoculus Spawner
    Reply With Quote #4

    Make a version that uses naris's modded version so you can change the model and stuff...
    __________________
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 10-28-2011 , 02:14   Re: [TF2] Monoculus Spawner
    Reply With Quote #5

    Quote:
    Originally Posted by FlaminSarge View Post
    Make a version that uses naris's modded version so you can change the model and stuff...
    I'm planning on that for version 2.0, this currently doesn't even precache the models used.
    I just wanted to get something working done quickly.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-28-2011 , 02:20   Re: [TF2] Monoculus Spawner
    Reply With Quote #6

    Ok.
    http://forums.alliedmods.net/showpos...&postcount=118
    Based on this^

    Took care of precaching the models and sounds, most of the other features from naris's combined version of Horsemann except sm_makemehhh. sm_bethemonoculus coming soon on my Be the Horsemann thread (I have it done already).
    Attached Files
    File Type: sp Get Plugin or Get Source (GreatBallOfEyes.sp - 716 views - 16.4 KB)
    File Type: inc monoculusspawn.inc (861 Bytes, 254 views)
    __________________
    Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc.
    Post in plugin threads with questions.
    Steam is for playing games.
    You will be fed to javalia otherwise.
    Psyduck likes replays.

    Last edited by FlaminSarge; 10-28-2011 at 02:24.
    FlaminSarge is offline
    jab2000
    Junior Member
    Join Date: Jun 2009
    Old 10-28-2011 , 05:55   Re: [TF2] Monoculus Spawner
    Reply With Quote #7

    haha, thank you this should be fun:p
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    Skyrider
    AMX Mod X Beta Tester
    Join Date: May 2005
    Location: Netherlands
    Old 10-28-2011 , 07:28   Re: [TF2] Monoculus Spawner
    Reply With Quote #8

    You'd make my day if this could be voted by chat command as well. Much like the vote HHH.
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    TheSpyHunter
    Senior Member
    Join Date: Jul 2009
    Old 10-28-2011 , 08:58   Re: [TF2] Monoculus Spawner
    Reply With Quote #9

    Loving it!

    Error log getting spammed though

    Code:
    L 10/28/2011 - 12:40:28: Info (map "koth_harvest_event") (file "errors_20111028.log")
    L 10/28/2011 - 12:40:28: [SM] Native "IsFakeClient" reported: Client 7 is not connected
    L 10/28/2011 - 12:40:28: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
    L 10/28/2011 - 12:40:28: [SM]   [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
    L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 1 is not connected
    L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
    L 10/28/2011 - 12:41:12: [SM]   [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
    L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 2 is not connected
    L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
    L 10/28/2011 - 12:41:12: [SM]   [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
    L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 3 is not connected
    L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
    L 10/28/2011 - 12:41:12: [SM]   [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
    L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 5 is not connected
    L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
    L 10/28/2011 - 12:41:12: [SM]   [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
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    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 10-28-2011 , 09:12   Re: [TF2] Monoculus Spawner
    Reply With Quote #10

    Nice work - I had a issue on the first spawning that he went thru the wall or something and just disappeared and when the timer of it counted down to 10seconds there was nothing more posted but the health bar was still at the top.
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