Code:
public plugin_init()
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage", 1)
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(is_user_alive(victim))
cs_set_user_money(victim, cs_get_user_money(victim) - floatround(damage))
else
cs_set_user_money(victim, 0)
}
Assuming you're setting clients' money to their HP on spawn or whereever.