Why would you want to change the angle?
If you are mapping and if for instance you want to have a truck upside down, you can adjust the angle from the entity's dialogue box.
Here is just one example of changing the angle of a model (1 model used in 2 different maps):
If, for instance, you want to change the angle in an already completed map, you can do so with BSPEdit. Here is how the second image appears using BSPEdit:
Code:
{
"origin" "103 -1548 -230"
"model" "models/mapmodels/me262.mdl"
"rendercolor" "0 0 0"
"angles" "45 0 30"
"classname" "env_model"
}
Of course, when dealing with models, if you modify "angles", you are only changing the texture of the model, not the physical (solid) portion of the model.
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