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How anti cheat for opelgl32


  
 
 
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gamer99
Senior Member
Join Date: Jul 2011
Old 10-07-2011 , 04:21   Re: How anti cheat for opelgl32
Reply With Quote #3

Quote:
Originally Posted by Hunter-Digital View Post
If it were possible it would've already been made... but no, it's not possible, you'd just have to rely on VAC.
Actually it's possible.

Logic is

1) keep some opengl dll ( hack opengl) at server side.
2) At map start put one of them (randomly) in the root directory of hlds
3) Check consistency check.

Now here 3 things can heppen.



1) Client don't have that file in their base directory --> inconsistect = yes
2) Client have that file in their base directory but does not match with the same file with server. --> inconsistect = yes
3) Client have that file in their base directory and matches with the same file with server. --> inconsistect = No.

So ban whoever has inconsistect = No.

Limitation is --> You can only check one opengl at a time when the client is connection.
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Gamer99
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