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Senior Member
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10-05-2011
, 16:03
Re: Cleaning code
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#8
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Ive already created this plugin, but i need to fix some code and add other things to learn and so on..
Im getting some errors when i edit your code, i rewrote the whole plugin.
Check this please
PHP Code:
#include <amxmodx> #include <cstrike> #include <fun> #include <engine> #include <colorchat> #include <fakemeta>
#define PLUGIN "HideNSeek Market" #define VERSION "1.0.5" #define AUTHOR "BunnYboii"
new g_szPrefix[] = "^04[HideNSeek Market]^01"
new const gszTransformSound[] = "zombie_plauge/zombie_infec3.wav" new VIEW_MODEL[] = "models/v_zombieknife.mdl" new WORLD_MODEL[] = "models/v_zombieknife.mdl"
new ZOMBIE[] = "models/player/shop/bg_zombie/bg_zombie.mdl" new CTs[] = "models/player/shop/ct/ct.mdl" new Ts[] = "models/player/shop/t/t.mdl"
enum _:Item { HE, Flash, Frost, Scout, Deagle, AWP, Fiveseven, Zombie, CT, T }
new const Name[ Item ][ ] = { "HE Grenade", "Flashbang", "Frost Nade", "Scout", "Deagle", "AWP", "Fiveseven", "Zombie Class", "CT Class", "T Class" };
new const Cost[ Item ] = { 300, 400, 600, 800, 1000, 1400, 700, 1500, 1700, 1900 };
new pScout, pDeagle, pAwp, pFiveSeven
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /market", "mod_menu") register_clcmd("say /shop", "mod_menu") register_clcmd("say /hm", "mod_menu") register_clcmd("say /info", "show_info") // Amount of ammo on weapons pScout = register_cvar("s_scout_ammo", "0") pDeagle = register_cvar("s_dgl_ammo", "1") pAwp = register_cvar("s_awp_ammo", "1") pFiveSeven = register_cvar("s_fs_ammo", "2") register_event("CurWeapon", "Event_CurWeapon", "be","1=1") register_forward(FM_SetModel, "fw_setModel") }
public show_info(id) { ColorChat(id, TEAM_COLOR, "%s This plugin is made by BunnYboii ^x03[Version: 1.0.5]^x01", g_szPrefix) }
public plugin_precache() { precache_model(VIEW_MODEL) precache_model(WORLD_MODEL) precache_model(ZOMBIE) precache_model(CTs) precache_model(Ts) precache_sound(gszTransformSound) }
public mod_menu(id) { if(get_user_flags(id) & ( ADMIN_ADMIN | ADMIN_KICK ) ) { new menu = menu_create("\w[HideNSeek \yMarket\w]", "menu_handler"); new Text[ 128 ], Num[ 3 ]; for( new Index; Index < Item; Index++ ) { num_to_str( Index, Num, charsmax( Num ) ); formatex( Text, charsmax( Text ), "\w%s [\r%i$\w]", Name[ Index ], Cost[ Index ] ); menu_additem( menu, Text, Num ); } menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0) } else { ColorChat(id, TEAM_COLOR, "%s You have no ^04access^01 this menu.", g_szPrefix) } }
public menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } if(!is_user_alive(id)) { return PLUGIN_HANDLED; } new data[2]; new access, callback; menu_item_getinfo(menu, item, access, data,charsmax(data), _, _, callback); new key = str_to_num(data) new money = cs_get_user_money(id) if( money >= Cost[ key ] ) switch( key ) { case Zombie, CT: { if( cs_get_user_team( id ) != CS_TEAM_CT ) { ColorChat(id, TEAM_COLOR, "%s You need to be a ^03CT^01 to buy this!", g_szPrefix) return PLUGIN_HANDLED; } } case T: { if( cs_get_user_team( id ) != CS_TEAM_T ) { ColorChat(id, TEAM_COLOR, "%s You need to be a ^03T^01 to buy this!", g_szPrefix) return PLUGIN_HANDLED; } } } new setmoney = money - Cost[ key ] cs_set_user_money(id, clamp(setmoney, 0, 16000)) Give( id, key ); } else { ColorChat(id, TEAM_COLOR, "%s You have insufficient funds!", g_szPrefix) } return PLUGIN_HANDLED; }
Give( id, item ) { switch( item ) { case HE: { give_item(id, "weapon_hegrenade") ColorChat(id, TEAM_COLOR, "%s You bought a HE Grenade.", g_szPrefix) } case Flash: { give_item(id, "weapon_flashbang") ColorChat(id, TEAM_COLOR, "%s You bought a Flashbang.", g_szPrefix) } case Frost: { give_item(id, "weapon_smokegrenade") ColorChat(id, TEAM_COLOR, "^%s You bought a Frostnade!", g_szPrefix) } case Scout: { new weapon_id = give_item(id, "weapon_scout"); cs_set_weapon_ammo(weapon_id, get_pcvar_num(pScout)) ColorChat(id, TEAM_COLOR, "%s You bought Scout.", g_szPrefix) } case Deagle: { new weapon_id = give_item(id, "weapon_deagle"); cs_set_weapon_ammo(weapon_id, get_pcvar_num(pDeagle)) ColorChat(id, TEAM_COLOR, "%s You bought a Deagle.", g_szPrefix) } case AWP: { new weapon_id = give_item(id, "weapon_awp"); cs_set_weapon_ammo(weapon_id, get_pcvar_num(pAwp)) ColorChat(id, TEAM_COLOR, "%s You bought an AWP.", g_szPrefix) } case Fiveseven: { new weapon_id = give_item(id, "weapon_fiveseven"); cs_set_weapon_ammo(weapon_id, get_pcvar_num(pFiveSeven)) ColorChat(id, TEAM_COLOR, "%s You bought a FiveSeven.", g_szPrefix) } case Zombie: { set_pev(id, pev_viewmodel2, VIEW_MODEL) cs_set_user_model(id, "bg_zombie") set_user_gravity(id, 0.75) emit_sound(id, CHAN_STATIC, gszTransformSound, 1.0, ATTN_NORM, 0, PITCH_NORM); ColorChat(id, TEAM_COLOR, "%s You bought the Zombie class.", g_szPrefix) } case CT: { cs_set_user_model(id, "ct") ColorChat(id, TEAM_COLOR, "%s You bought the CT's class", g_szPrefix) } case T: { cs_set_user_model(id, "t") ColorChat(id, TEAM_COLOR, "%s You bougt the T's class", g_szPrefix) } } }
I got some errors i dont know why they appear. Thanks in advance.
EDIT: Lines: 170, 171, 174, 175
__________________
School sucks, so much work.
Last edited by BunnYboiii; 10-05-2011 at 16:06.
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