Raised This Month: $ Target: $400
 0% 

[Help] Merging old and new menu script


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Gooogle
Member
Join Date: Aug 2011
Old 10-02-2011 , 13:36   Re: [Help] Merging old and new menu script
Reply With Quote #2

PHP Code:
public select_class(id,lx[])
{
    if(
is_user_bot(id)) return
    
    
asked_klass[id]=0
    
    
new szText[555 char]
    
    
//formatex(szText, charsmax(szText), "Select Class")
    
new ClassMenu menu_create("Select Class""select_class_menu")
        
    
formatex(szTextcharsmax(szText), "Mage^t^tLevel: %d"lx[1])
    
menu_additem(ClassMenuszText"1"0)
        
    
formatex(szTextcharsmax(szText), "Monk^t^tLevel: %d"lx[2])
    
menu_additem(ClassMenuszText"2"0)
    
    
formatex(szTextcharsmax(szText), "Paladin^t^tLevel: %d"lx[3])
    
menu_additem(ClassMenuszText"3"0)
    
    
formatex(szTextcharsmax(szText), "Assassin^t^tLevel: %d"lx[4])
    
menu_additem(ClassMenuszText"4"0)
    
    
formatex(szTextcharsmax(szText), "Necromancer^t^tLevel: %d"lx[5])
    
menu_additem(ClassMenuszText"5"0)
    
    
formatex(szTextcharsmax(szText), "Barbarian^t^tLevel: %d"lx[6])
    
menu_additem(ClassMenuszText"6"0)

    
formatex(szTextcharsmax(szText), "Ninja^t^tLevel: %d"lx[7])
    
menu_additem(ClassMenuszText"7"0)
    
    
formatex(szTextcharsmax(szText), "Demon Hunter^t^tLevel: %d"lx[8])
    
menu_additem(ClassMenuszText"8"0)
    
    
formatex(szTextcharsmax(szText), "Pirate^t^tLevel: %d"lx[9])
    
menu_additem(ClassMenuszText"9"0)
        
    
menu_setprop(ClassMenuMPROP_EXIT MEXIT_NEVER);
    
menu_display(idClassMenu0);



public 
select_class_menu(idClassMenuitem

    if(
item == MENU_EXIT)
    {
        
menu_destroy(ClassMenu);
        return 
PLUGIN_HANDLED;
    }
    
    new 
Data[7], Name[64];
    new 
AccessCallback;
    
menu_item_getinfo(ClassMenuitemAccessData,5Name63Callback);
    
    new 
Key str_to_num(Data);
    
g_haskit[id] = 0
    
    
switch(Key
    { 
        case 
1:
        {
            
player_class[id] = Mage
        
}
        case 
2
        {    
            
player_class[id] = Monk
        
}
        case 
3
        {    
            
player_class[id] = Paladin
            
            
for (new i=033i++){
                
count_jumps(i)
                
JumpsLeft[i]=JumpsMax[i]
            }
        }
        case 
4
        {    
            
player_class[id] = Assassin
        
}
        case 
5
        {    
            
player_class[id] = Necromancer
            g_haskit
[id] = 1
        
}
        case 
6
        {    
            
player_class[id] = Barbarian
        
}
        case 
7:
        {
            
player_class[id] = Ninja
        
}
        case 
8:
        {
            
player_class[id] = Demon_Hunter
            g_GrenadeTrap
[id] = 1
        
}
        case 
9:
        {
            
player_class[id] = Pirate
        
}
    }
    
    
client_print(id,print_chat,"[Diablo Mod] Type /classinfo to get more information about your class!")
    
LoadXP(idplayer_class[id])
    
CurWeapon(id)
    
give_knife(id)
    
    return 
PLUGIN_HANDLED

That should work.

Last edited by Gooogle; 10-02-2011 at 13:38.
Gooogle is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode