So the actually the question is - how to call HE grenade explosion.I mean explosion sprites etc.I thought there is an event which creates an explosion, but I wasn't able to catch it.
Obviously it can be done through using orpheu and calling this:
Code:
CGrenade::ShootTimed2( m_pPlayer->pev, vecSrc, vecThrow, 1.5, m_pPlayer->m_iTeam, m_usExplo );
Although I am not sure will this work
.
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