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Senior Member
Join Date: Sep 2011
Location: Lithuania
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09-30-2011
, 10:59
[DONE]Make 2 menus
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#1
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Is it possible to make this code, that it makes 2 menus, one after other? First: player chooses Weapon(AK47, M4A1 or Galil. And he gets grenades) the he chooses other weapons (Deagle, Dual Elite)?
PHP Code:
public Showrod(id) { set_task(10.0, "CancelMenu", id); new mapname[ 32 ]; get_mapname( mapname, charsmax(mapname) ); if ( equali(mapname, "awp_india") || equali(mapname, "awp_dust") || equali(mapname, "cs_deagle5") ) return; show_menu (id, Keysrod, "Choose VIP guns:^n\w1. Get M4A1 and Deagle ^n\w2. Get AK47 and Deagle ^n3. Get Galil and Deagle ^n0. Exit^n", 10, "rod" ) // Display menu } public CancelMenu(id) { client_cmd(id, "slot10") } public Pressedrod(id, item) { /* Menu: * Choose VIP guns: * 1. Get M4A1 and Deagle * 2. Get AK47 and Deagle * 3. Get Galil and Deagle * 0. Exit */ switch (item) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_m4a1") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "You taked free M4A1 and Deagle.") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_ak47") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "You taked free AK47 and Deagle.") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_galil") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "You taked free Galil and Deagle.") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 9: { } } return PLUGIN_CONTINUE }
Last edited by Evaldas.Grigas; 10-03-2011 at 05:17.
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