Code:
static cell AMX_NATIVE_CALL str_to_float(AMX *amx, cell *params)
{
cell *str = get_amxaddr(amx, params[1]);
bool neg = false;
unsigned long part1 = 0;
if (*str == '-')
{
neg = true;
++str;
}
else if (*str == '+')
++str;
while (*str)
{
if (*str == '.')
{
++str;
break;
}
if (*str < '0' || *str > '9')
{
REAL fl = neg ? -static_cast<REAL>(part1) : static_cast<REAL>(part1);
return amx_ftoc(fl);
}
part1 *= 10;
part1 += *str - '0';
++str;
}
unsigned long part2 = 0;
unsigned long div = 1;
while (*str)
{
if (*str < '0' || *str > '9')
break;
part2 *= 10;
part2 += *str - '0';
div *= 10;
++str;
}
REAL fl = static_cast<REAL>(part1) + (static_cast<REAL>(part2) / div);
if (neg)
fl = -fl;
return amx_ftoc(fl);
}
hope this helps, try to figure it out why by yourself or wait for someone's explanation
__________________
Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>