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SMAC Documentation


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GoD-Tony
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Join Date: Jul 2005
Old 07-22-2011 , 05:05   SMAC Documentation
#1

**Update** SMAC Documentation has moved to BitBucket: https://bitbucket.org/psychonic/smac/wiki/


SourceMod Anti-Cheat

SourceMod Anti-Cheat is a plugin based system comprised of different modules to help protect your gameserver against common threats, hacks, scripts, exploits, commands, cvars, or cheats currently being used today to cause your servers harm. It protects your gameserver from most if not all of the common problems you would see on any gameserver and takes actions against those who cause the problems.

Visit the download thread for installation instructions.

Cvars:
smac_welcomemsg - Display a message saying that your server is protected. [Default: 1]
smac_ban_duration - The duration in minutes used for automatic bans. (0 = Permanent) [Default: 0]
smac_log_verbose - Include extra information about a client being logged. [Default: 0]

Commands:
smac_status - View the server's player status. This is an alternative to the existing 'status' command.

Admin Overrides: (wiki)
smac_admin_notices - Decides which players will receive admin notices from SMAC. [Default: Admin_Generic (b)]

Translations:
If you would like SMAC to support your language, or if you would like to update the phrases on an existing language, visit this site to view the latest revisions. You can then attach your .txt file as a reply to the development thread.

Extra-Features:
SMAC supports many third-party plugins that add more features to the core:
Compiling:
To compile SMAC and all of its modules, you will need these dependencies in your scripting/includes directory:

Last edited by GoD-Tony; 12-15-2013 at 11:40.
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GoD-Tony
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Join Date: Jul 2005
Old 07-22-2011 , 05:05   Re: Module Documentation
#2

Eye Angle Test

Cvars:
smac_eyetest_ban - Automatically ban players on detection. [Default: 0]

Description:
This lightweight module checks if a player's eye angles (field of view) has been altered past the point of a normal player. The type of cheats that do this are usually Anti-Recoil, No-Spread, and some Aimbots. When spectating these players they usually have a "shaky screen" when firing.

Detection example:
Code:
Hackworth (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) was banned for cheating with their eye angles. Eye Angles: 180 -356 0
EmRee (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) was banned for cheating with their eye angles. Eye Angles: -22 270 -8
calle11 (ID: STEAM_0:1:1234567890 | IP: 123.123.123.123) was banned for cheating with their eye angles. Eye Angles: 180 95 5
Angles are given as Pitch, Yaw, and Role. A normal player has a valid angle range from [-90, -180, -90] to [90, 180, 90]. The further outside of the valid range, the more likely they are to be cheating. In most cases, the only thing that can allow a player to have invalid angles is when they're using third party programs.

Forum Discussion:
http://forums.alliedmods.net/showthread.php?t=158477

Last edited by GoD-Tony; 11-03-2011 at 05:51.
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wtfaatp
Senior Member
Join Date: Jul 2010
Old 09-23-2011 , 16:33   Re: Module Documentation
#3

ConVar Checker

Commands:
smac_addcvar - Adds a cvar to be checked on the cvar list.
smac_removecvar - Removes a cvar from the list of cvars that get checked.
smac_cvars_status - Shows the cvar status of all in-game clients.

Description:
This module allows you to check if clients are trying to force there own cvars. This module will check if any client has a predefined cvar that differs from the server. Server admins can add there own cvars they would like to enforce or use the ones SMAC has predefined.

ConVar Checker will lock your server's sv_cheats value to 0. If you are running a server that requires sv_cheats, do not run this module.

SMAC predefined cvars:
Code:
Each cvar wil be in this format - Cvarname "value it must be" (If not what will happen.)
These are commands clients should have at all.
0penscript (Ban)
bat_version (Kick)
beetlesmod_version (Kick)
est_version (Kick)
eventscripts_ver (Kick)
fm_attackmode (Ban)
lua_open (Ban)
Lua-Engine (Ban)
mani_admin_plugin_version (Kick)
ManiAdminHacker (Ban)
ManiAdminTakeOver (Ban)
metamod_version (Kick)
openscript (Ban)
openscript_version (Ban)
runnscript (Ban)
SmAdminTakeover (Ban)
sourcemod_version (Kick)
tb_enabled (Ban)
zb_version (Kick)

These are the rest of the cvars that SMAC looks for
sv_cheats "0" (Ban)
sv_consistency "1" (Ban)
//sv_gravity "800" (Ban) Do not use if you have a mod that changes per player gravity.
r_drawothermodels "1" (Ban)
cl_clock_correction "1" (Ban)
cl_leveloverview "0" (Ban)
cl_overdraw_test "0" (Ban)
cl_particles_show_bbox "0" (Ban)
cl_phys_timescale "1" (Ban)
cl_showevents "0" (Ban)
fog_enable "1" (Ban)
host_timescale "1" (Ban)
mat_dxlevel "80.0 or Higher" (Kick)
mat_fillrate "0" (Ban)
mat_measurefillrate "0" (Ban)
mat_proxy "0" (Ban)
mat_showlowresimage "0" (Ban)
mat_wireframe "0" (Ban)
mem_force_flush "0" (Ban)
snd_show "0" (Ban)
snd_visualize "0" (Ban)
r_aspectratio "0" (Ban)
r_colorstaticprops "0" (Ban)
r_DispWalkable "0" (Ban)
r_DrawBeams "1" (Ban)
r_drawbrushmodels "1" (Ban)
r_drawclipbrushes "0" (Ban)
r_drawdecals "1" (Ban)
r_drawentities "1" (Ban)
r_drawmodelstatsoverlay "0" (Ban)
r_drawopaqueworld "1" (Ban)
r_drawparticles "1" (Ban)
r_drawrenderboxes "0" (Ban)
r_drawskybox "1" (Ban)
r_drawtranslucentworld "1" (Ban)
r_shadowwireframe "0" (Ban)
r_skybox "1" (Ban)
r_visocclusion "0" (Ban)
vcollide_wireframe "0" (Ban)
If a server admin would like to add cvars to the list to be checked there is a built in command. Simply use the smac_addcvar to add cvars to the check list.

I.E.
Code:
smac_addcvar sv_gravity equal ban 800.
The order of operatons goes like this.
smac_addcvar <cvar name> <comparison type> <action> <value>
'Cvar name' can be any Cvar.
'Comparison type' can be one of the following : equal, greater, less, between, strequal, nonexist.
'Action' can be either : warn, motd, mute, kick, ban.
'Value' is the value in which you want to enforce.

Forum Discussion:
To be added at a later date.

Last edited by GoD-Tony; 09-28-2012 at 08:25.
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Drixevel
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Old 10-01-2011 , 21:07   Re: Module Documentation
#4

Anti-Speedhack

Description:
This module checks for abnormal speeds on clients and attempts to block them. It runs passively in the background to prevent speedhacks from working.

Forum Discussion:
http://forums.alliedmods.net/showthread.php?t=159153

Last edited by GoD-Tony; 11-07-2011 at 03:22.
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Old 10-01-2011 , 21:18   Re: Module Documentation
#5

Spinhack Detector

Description:
This module checks if the client is spinning in certain directions to ensure other players cannot shoot the client easily. It detects the amount times the client spins in the same directions and warns admins if detected multiple times.

Detection example:
Code:
L 07/17/2011 - 19:01:34: Hacker#1 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) is suspected of using a spinhack.
L 07/17/2011 - 20:06:14: Hacker#2 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) is suspected of using a spinhack.
L 07/17/2011 - 21:27:54: Hacker#3 (ID: STEAM_0:1:1234567890 | IP: 123.123.123.123) is suspected of using a spinhack.
Sometimes false detections occur when a player is spinning in certain directions but the plugin acts if they have been detected multiple times. You will still receive logs of the detections though. The plugin measures the angles of clients spinning in 360 angles and detects if the same angle is spun multiple times.

Forum Discussion:
https://forums.alliedmods.net/showthread.php?t=186709

Last edited by GoD-Tony; 06-03-2012 at 03:20.
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Drixevel
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Old 10-17-2011 , 13:45   Re: SMAC Documentation
#6

Command Monitor

Cvars:
smac_antispam_cmds - Amount of commands in one second before kick. (0 = Disabled). [Default: 30]

Commands:
smac_addcmd - Adds a command to be blocked by SMAC.
smac_addignorecmd - Adds a command to ignore on command spam.
smac_removecmd - Removes a command from the block list.
smac_removeignorecmd - Remove a command to ignore.

Description:
This module manages, monitors, and/or checks for Commands being used by players on the server. It manages commands that can be used to lag, crash, or freeze the server and manages them accordingly by either blocking them, kicking the player, banning the player, etc.

SMAC blocked commands:
Code:
Gives the list of commands SMAC looks for. If set to false then it will not ban them.
ai_test_los (false)
changelevel (true)
cl_fullupdate (false)
dbghist_addline (false)
dbghist_dump (false)
drawcross (false)
drawline (false)
dump_entity_sizes (false)
dump_globals (false)
dump_panels (false)
dump_terrain (false)
dumpcountedstrings (false)
dumpentityfactories (false)
dumpeventqueue (false)
dumpgamestringtable (false)
editdemo (false)
endround (false)
groundlist (false)
listmodels (false)
map_showspawnpoints (false)
mem_dump (false)
mp_dump_timers (false)
npc_ammo_deplete (false)
npc_heal (false)
npc_speakall (false)
npc_thinknow (false)
physics_budget (false)
physics_debug_entity (false)
physics_highlight_active (false)
physics_report_active (false)
physics_select (false)
q_sndrcn (false)
report_entities (false)
report_touchlinks (false)
report_simthinklist (false)
respawn_entities (false)
rr_reloadresponsesystems (false)
scene_flush (false)
send_me_rcon (false)
snd_digital_surround (false)
snd_restart (false)
soundlist (false)
soundscape_flush (false)
sv_benchmark_force_start (false)
sv_findsoundname (false)
sv_soundemitter_filecheck (false)
sv_soundemitter_flush (false)
sv_soundscape_printdebuginfo (false)
wc_update_entity (false)

choose_closedoor (true) (L4D[2] Only)
choose_opendoor (true) (L4D[2] Only)
buy (true)
buyammo1 (true)
buyammo2 (true)
use (true)
vmodenable (true)
vban (true)
Detection example:
Code:
L 07/17/2011 - 19:01:34: Hacker#1 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) was banned for command usage violation of command: sm_command
L 07/17/2011 - 20:06:14: Hacker#2 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) was banned for command usage violation of command: sm_command
L 07/17/2011 - 21:27:54: Hacker#3 (ID: STEAM_0:1:1234567890 | IP: 123.123.123.123) was banned for command usage violation of command: sm_command

Admins can always add commands themselves with the smac_addcmd command and ignore them with the smac_addignorecmd command.

I.E.
Code:
smac_addcmd sm_command 1
The order of operatons goes like this.
smac_addcmd <command> <ban?>
'command' The command you want to add.
'ban?' Does SMAC ban for using this command.

Forum Discussion:
To be added at a later date.

Last edited by GoD-Tony; 11-07-2011 at 03:23.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 10-18-2011 , 04:51   Re: SMAC Documentation
#7

Rcon Locker

Description:
This module will protect your server from general rcon exploits and crashes. It will lock your rcon password after your server has started to prevent it from being changed unintentionally.

Log example:
Code:
L 10/18/2011 - 10:17:14: [smac_rcon.smx] Rcon password changed to "LETMEIN". Reverting back to original config value.
Optionally, you can also install the SM RCon extension to make use of the IP whitelist feature.

Commands:
smac_rcon_addip - Adds an IP address to the rcon whitelist.
smac_rcon_removeip - Removes an IP address from the rcon whitelist.

The whitelist is activated when the first IP is added to the list. All connections made from outside this list will be rejected, even if they provide the correct password.

Forum Discussion:
None yet.

Last edited by GoD-Tony; 05-24-2012 at 07:54.
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Drixevel
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Old 10-18-2011 , 10:42   Re: SMAC Documentation
#8

Client Protection

Cvars:
smac_antispam_connect - Seconds to prevent someone from restablishing a connection. (0 = Disabled) [Default: 2]
smac_validate_auth - Kick clients that fail to authenticate within 10 seconds of joining the server. [Default: 0]

Description:
This module will protect your server from general client exploits that exist such as connection spam, name change spam, and invalid name/text characters.

Detection examples:
Code:
Hacker#0 (ID: Unknown | IP: 123.123.123.123) was temporarily banned for connection spam.

Hacker#1 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) was kicked for name change spam.
If the client connects to the server with invalid characters in their name or they change their name while on the server to a name with invalid characters then it will give them this message and/or reject their connection if they're attempting to connect.
Code:
Please change your name
This module also has support for the Connect extension to block advanced spam attacks on newer source games. The Connect extension cannot run alongside the CBaseServer extension. Uninstall CBaseServer if you want to run Connect.
Code:
Hacker#0 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) was temporarily banned for connection spam.
Forum Discussion:
https://forums.alliedmods.net/showthread.php?t=196767

Last edited by GoD-Tony; 10-25-2012 at 10:05.
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Drixevel
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Old 10-18-2011 , 11:09   Re: SMAC Documentation
#9

Aimbot Detector

Cvars:
smac_aimbot_ban - Number of aimbot detections before a player is banned. Minimum allowed is 4. (0 = Never ban) [Default: 0]

Description:
This module monitors players and clients on the server for any suspicious camera angles and snaps on the players camera. This module ignores melee weapons, Teleportation, and usually ignores the first detection as it's most likely a false positive.

Detection example(Logs):
Code:
L 07/17/2011 - 19:01:34: Hacker#1 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) is suspected of using an aimbot. (Detection X | Deviation: X | Weapon: X)
L 07/17/2011 - 20:06:14: Hacker#2 (ID: STEAM_0:0:1234567890 | IP: 123.123.123.123) is suspected of using an aimbot. (Detection X | Deviation: X | Weapon: X)
L 07/17/2011 - 21:27:54: Hacker#3 (ID: STEAM_0:1:1234567890 | IP: 123.123.123.123) is suspected of using an aimbot. (Detection X | Deviation: X | Weapon: X)
Detection example(In-Game):
Code:
Hacker#1 is suspected of using an aimbot. (Detection X | Deviation: X | Weapon: X)
Hacker#2 is suspected of using an aimbot. (Detection X | Deviation: X | Weapon: X)
Hacker#3 is suspected of using an aimbot. (Detection X | Deviation: X | Weapon: X)
Forum Discussion:
http://forums.alliedmods.net/showthread.php?t=157878

Last edited by GoD-Tony; 05-24-2012 at 07:12.
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Drixevel
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Old 10-19-2011 , 08:20   Re: SMAC Documentation
#10

CS:S Anti-Flash

Description:
This module manages and takes care of players using anti-flash cheats on the server it's installed on. It will manually blind/flash players when they are blinded in a way clients cannot prevent.

There are no specified commands, Cvars, logs, or bans available. Just drop the plugin into your Counter-Strike: Source server and it will do the rest.

Forum Discussion:
To be added at a later date.

Last edited by GoD-Tony; 11-07-2011 at 03:23.
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