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Possible ? func_door


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r0ck
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Join Date: Jun 2011
Location: India
Old 09-20-2011 , 03:30   Possible ? func_door
Reply With Quote #1

is it possibe to give a player so that he can go through func_door without opening them (just 1 player) thanks (dont wanna open the door)
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Stereo
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Old 09-20-2011 , 09:15   Re: Possible ? func_door
Reply With Quote #2

I think you need to register touch with func_door and give noclip but i don't know more xd
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One
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Old 09-20-2011 , 09:38   Re: Possible ? func_door
Reply With Quote #3

Quote:
Originally Posted by Stereo View Post
I think you need to register touch with func_door and give noclip but i don't know more xd
bad idea!

i think its possible to remove the door and spawn it again after x sec.
but it can cause laggs
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r0ck
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Join Date: Jun 2011
Location: India
Old 09-20-2011 , 10:52   Re: Possible ? func_door
Reply With Quote #4

or if the user is touching the door we can make the door solid_not and if he's not touching anymore removed solid_not ?

But How??
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Old 09-21-2011, 02:06
r0ck
This message has been deleted by ConnorMcLeod. Reason: Don't bump untill 15 days have past, use edit button
r0ck
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Old 10-12-2011 , 10:04   Re: Possible ? func_door
Reply With Quote #5

bump ?
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.Dare Devil.
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Join Date: Sep 2010
Old 10-12-2011 , 11:31   Re: Possible ? func_door
Reply With Quote #6

Quote:
Originally Posted by Stereo View Post
I think you need to register touch with func_door and give noclip but i don't know more xd
Quote:
Originally Posted by One View Post
bad idea!

i think its possible to remove the door and spawn it again after x sec.
but it can cause laggs
Just add to all doors noclip
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r0ck
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Join Date: Jun 2011
Location: India
Old 10-12-2011 , 11:40   Re: Possible ? func_door
Reply With Quote #7

just 1 player zzzz
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Erox902
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Old 10-13-2011 , 03:59   Re: Possible ? func_door
Reply With Quote #8

solid not seems like the best option, if you use noclip they will probably just go into the wall and such stupidity.
solid_trigger would also be an option, I think this could be great if you only want a specific player to go through it.
Then you could register_touch, check if the player is that specific player and then let him walk through it.
I'm not sure but I think it will still be registered when someone touches the door,
and that would be good cuz' then if the player is not on the other side of the door yet you could force them to walk backwards or something.

Or maybe you could do a check if anyone else is in certain radius of the door, and not set it's solidity if someone else is.
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Flipper_SPb
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Join Date: Jun 2009
Location: Worldspawn
Old 10-13-2011 , 05:29   Re: Possible ? func_door
Reply With Quote #9

I think, you can change ES_Solid for func_door in FM_AddToFullPack forward.
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Flipper_SPb
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Old 10-13-2011 , 05:41   Re: Possible ? func_door
Reply With Quote #10

That doesn't work . I just tried.
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Last edited by Flipper_SPb; 10-13-2011 at 06:53.
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