Quote:
Originally Posted by Fedde
Use this in DeadMsg event.
Code:
cs_set_user_defuse(id,0); entity_set_int(id,EV_INT_body,0);
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im using Ham_Killed and even in pre it wont remove them theres things i use Ham for that cant be done in deathmsg so i would like to find a way to remove them from the ground if possible.