How do you create a custom section in hamdata.ini ?
I have copied the valve section and renamed it to ag.
since the mod I play is "Adrenaline Gamer" which is basically valve hldm only with vote and match systems etc.
is like cs being close to cs: condition zero.
What I will need some help with is creating a section in hamdata.ini for a custom mod.
Code:
@section ag linux
pev 0
base 0x60
spawn 2
precache 3
keyvalue 4
objectcaps 7
activate 8
setobjectcollisionbox 9
classify 10
deathnotice 11
traceattack 12
takedamage 13
takehealth 14
killed 15
bloodcolor 16
tracebleed 17
istriggered 18
mymonsterpointer 19
mysquadmonsterpointer 20
gettogglestate 21
addpoints 22
addpointstoteam 23
addplayeritem 24
removeplayeritem 25
giveammo 26
getdelay 27
ismoving 28
overridereset 29
damagedecal 30
settogglestate 31
startsneaking 32
stopsneaking 33
oncontrols 34
issneaking 35
isalive 36
isbspmodel 37
reflectgauss 38
hastarget 39
isinworld 40
isplayer 41
isnetclient 42
teamid 43
getnexttarget 44
think 45
touch 46
use 47
blocked 48
respawn 49
updateowner 50
fbecomeprone 51
center 52
eyeposition 53
earposition 54
bodytarget 55
illumination 56
fvisible 57
fvecvisible 58
player_jump 127
player_duck 128
player_prethink 129
player_postthink 130
player_getgunposition 121
player_shouldfadeondeath 62
player_impulsecommands 132
player_updateclientdata 131
item_addtoplayer 60
item_addduplicate 61
item_getiteminfo 62
item_candeploy 63
item_deploy 64
item_canholster 65
item_holster 66
item_updateiteminfo 67
item_preframe 68
item_postframe 69
item_drop 70
item_kill 71
item_attachtoplayer 72
item_primaryammoindex 73
item_secondaryammoindex 74
item_updateclientdata 75
item_getweaponptr 76
item_itemslot 77
weapon_extractammo 78
weapon_extractclipammo 79
weapon_addweapon 80
weapon_playemptysound 81
weapon_resetemptysound 82
weapon_sendweaponanim 83
weapon_isusable 84
weapon_primaryattack 85
weapon_secondaryattack 86
weapon_reload 87
weapon_weaponidle 88
weapon_retireweapon 89
weapon_shouldweaponidle 90
weapon_usedecrement 91
@end
@section ag windows
pev 4
base 0x0
spawn 0
precache 1
keyvalue 2
objectcaps 5
activate 6
setobjectcollisionbox 7
classify 8
deathnotice 9
traceattack 10
takedamage 11
takehealth 12
killed 13
bloodcolor 14
tracebleed 15
istriggered 16
mymonsterpointer 17
mysquadmonsterpointer 18
gettogglestate 19
addpoints 20
addpointstoteam 21
addplayeritem 22
removeplayeritem 23
giveammo 24
getdelay 25
ismoving 26
overridereset 27
damagedecal 28
settogglestate 29
startsneaking 30
stopsneaking 31
oncontrols 32
issneaking 33
isalive 34
isbspmodel 35
reflectgauss 36
hastarget 37
isinworld 38
isplayer 39
isnetclient 40
teamid 41
getnexttarget 42
think 43
touch 44
use 45
blocked 46
respawn 47
updateowner 48
fbecomeprone 49
center 50
eyeposition 51
earposition 52
bodytarget 53
illumination 54
fvisible 55
fvecvisible 56
player_jump 125
player_duck 126
player_prethink 127
player_postthink 128
player_getgunposition 119
player_shouldfadeondeath 60
player_impulsecommands 130
player_updateclientdata 129
item_addtoplayer 58
item_addduplicate 59
item_getiteminfo 60
item_candeploy 61
item_deploy 62
item_canholster 63
item_holster 64
item_updateiteminfo 65
item_preframe 66
item_postframe 67
item_drop 68
item_kill 69
item_attachtoplayer 70
item_primaryammoindex 71
item_secondaryammoindex 72
item_updateclientdata 73
item_getweaponptr 74
item_itemslot 75
weapon_extractammo 76
weapon_extractclipammo 77
weapon_addweapon 78
weapon_playemptysound 79
weapon_resetemptysound 80
weapon_sendweaponanim 81
weapon_isusable 82
weapon_primaryattack 83
weapon_secondaryattack 84
weapon_reload 85
weapon_weaponidle 86
weapon_retireweapon 87
weapon_shouldweaponidle 88
weapon_usedecrement 89
@end