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Subplugin Submission [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!


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Scoleyx
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Join Date: Sep 2011
Old 09-11-2011 , 08:16   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #131

are it's work on CSO NST ?? Cuz i'm playing it...

anyway... it's totally awesome plugins!!!
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abdul-rehman
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Old 09-11-2011 , 10:35   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #132

Quote:
Originally Posted by Scoleyx View Post
are it's work on CSO NST ?? Cuz i'm playing it...

anyway... it's totally awesome plugins!!!
I dont know much about CSO, you can contact jc980 if you want to know about that.
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NiHiLaNTh
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Location: Latvia
Old 09-11-2011 , 11:13   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #133

Quote:
Originally Posted by Scoleyx View Post
are it's work on CSO NST ?? Cuz i'm playing it...

anyway... it's totally awesome plugins!!!
omg what kind of NST version are you playing? In 8.0 they've created client-sided module which allows to place sprites on client's screen normally.
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Scoleyx
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Join Date: Sep 2011
Old 09-16-2011 , 02:57   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #134

just CS 1.6 CSO NST

like CS Extreme V5

can u adjust the sma. for cso nst zombie mod....
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wz.uncut
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Join Date: Jan 2010
Location: Serbia
Old 09-16-2011 , 18:20   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #135

So can i output more than one sprite on hud?
Is there some hint for adding sprites on specific coordinates, i mean is there some code that does that in other plugins that we can use ?

Last edited by wz.uncut; 09-16-2011 at 18:28.
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abdul-rehman
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Old 09-17-2011 , 06:29   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #136

Quote:
Originally Posted by wz.uncut View Post
So can i output more than one sprite on hud?
Is there some hint for adding sprites on specific coordinates, i mean is there some code that does that in other plugins that we can use ?
I havent added such code which sets the sprite on some defined co-ordinates.
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bboygrun
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Join Date: May 2010
Location: France
Old 09-17-2011 , 16:39   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #137

When we move the hud sprite doesn't follow but is behind us, you probably should try to detect when the player move and then modify the distance.

Example : When a player move, you should change
PHP Code:
velocity_by_aim(hostDISTANCEforvec
to

PHP Code:
velocity_by_aim(hostDISTANCE*2forvec
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abdul-rehman
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Old 09-17-2011 , 17:29   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #138

Quote:
Originally Posted by bboygrun View Post
When we move the hud sprite doesn't follow but is behind us, you probably should try to detect when the player move and then modify the distance.

Example : When a player move, you should change
PHP Code:
velocity_by_aim(hostDISTANCEforvec
to

PHP Code:
velocity_by_aim(hostDISTANCE*2forvec
Lol, when did that happen, for me and others using this plugin, the sprite is always on the front. Can you explain how you faced this problem ?
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bboygrun
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Old 09-17-2011 , 17:36   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #139

It's just exactly like this guy : http://forums.alliedmods.net/showthr...97#post1500297

Just run, and the sprite can't stay in front of you.
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abdul-rehman
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Old 09-18-2011 , 03:40   Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!
Reply With Quote #140

Quote:
Originally Posted by bboygrun View Post
It's just exactly like this guy : http://forums.alliedmods.net/showthr...97#post1500297

Just run, and the sprite can't stay in front of you.
Hmm... I dont know why its happening with you or with that guy, i tested the plugin with the default sprites and everything is working fine. Can you test it again on a listen server ?
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