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Veteran Member
Join Date: Aug 2006
Location: Germany
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09-14-2011
, 12:49
[ZP] Addon: Team Semiclip 3.3.1 [5 Jun 2017]
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#1
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Zombie Plague
Team Semiclip v3.3.1
Release: 11 Sep 2010 | Last Update: 5 Jun 2017
Content
Features: [Go Top]- team semiclip
- single / both teams
- enemy trespass
- button activation (customize)
- boosting
- unstuck on team change
- preparation (own unstuck algorithm)
- duration (own unstuck algorithm)
- knife trace to next enemy
- constant / fading render
- render for humans, zombies, admins
- render visual for alive, death and spectators
- entities movement while in semiclip
- no one gets blocked before first zombie is choosen
Requirements: [Go Top]- Mods: Counter-Strike 1.6 or Condition-Zero
- Metamod: Version 1.19 or later
- AMXX: Version 1.8.1 or later
- Module: engine, fakemeta, hamsandwich
Other Versions: [Go Top]
For normal Counter-Strike 1.6 or Condition-Zero version click here.
For Day of Defeat 1.3 version click here.
Youtube: [Go Top]
Cvars: [Go Top]
Code:
// ---------------------------------
// --------- Zombie Plague ---------
// ---------------------------------
// Team Semiclip 3.3.1 Config File
// ---------------------------------
// Any changes you make here will be
// automatically loaded at map start
echo Executing [ZP] Team Semiclip 3.3.1 Configuration File
// General
// -------
semiclip 1 // Enable or disable semiclip [0-disabled / 1-enabled]
semiclip_block_team 0 // Which team has semiclip (look zp_team_semiclip_info.txt for more information) [0-both have / 1-Zombies don't have / 2-Humans don't have / 3-Both don't have]
semiclip_enemies 0 // Trespass enemies [0-disabled / 1-enabled]
semiclip_radius 250.0 // Semiclip radius [0.0 - 65535.0]
// Button
// IMPORTANT: Priority is semiclip_block_team > semiclip_button!
// -------------------------------------------------------------
semiclip_button 0 // Button semiclip (look zp_team_semiclip_info.txt for more information) [0-disabled / 1-Zombies / 2-Humans / 3-Both]
semiclip_button_trigger 32 // What button's trigger semiclip (look zp_team_semiclip_info.txt for more information) [1 - 65535]
semiclip_button_anti_boost 1 // Anti boost if players are inside each other [0-disabled / 1-enabled]
semiclip_button_anti_stuck 0 // Anti stuck if players are inside each other [0-disabled / 1-enabled]
// Unstuck
// IMPORTANT: Unstuck trigger only on disable Game mode Event or Team change Event!
// -----------------------------------------------------------------------------------------
semiclip_unstuck 4 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place / 4-trespass]
semiclip_unstuck_render 1 // Effect unstuck 4 only (trespass) - Render enemies [0-disabled / 1-enabled]
semiclip_unstuck_delay 0 // Unstuck delay in seconds [0-instant / 0.1 - 65535.0]
// Gamemodes
// ---------
semiclip_disable_on_infection 0 // disable semiclip on Infection Mode
semiclip_disable_on_multiple 0 // disable semiclip on Multiple Infection Mode
semiclip_disable_on_nemesis 0 // disable semiclip on Nemesis Mode
semiclip_disable_on_survivor 0 // disable semiclip on Survivor Mode
semiclip_disable_on_swarm 0 // disable semiclip on Swarm Mode
semiclip_disable_on_plague 0 // disable semiclip on Plague Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode (only zp50)
// Nightmare
// ---------
semiclip_disable_on_sniper 0 // disable semiclip on Sniper Mode
semiclip_disable_on_assassin 0 // disable semiclip on Assassin Mode
semiclip_disable_on_armageddon 0 // disable semiclip on Armageddon Mode
semiclip_disable_on_versus 0 // disable semiclip on Survivors vs Assassins Mode
semiclip_disable_on_apocalypse 0 // disable semiclip on Apocalypse Mode
semiclip_disable_on_hunt 0 // disable semiclip on Hunter and Hunted Mode
semiclip_disable_on_nightmare 0 // disable semiclip on Nightmare Mode
// Other
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-Zombies / 2-Humans / 3-Both]
// Render
// ------
semiclip_render 0 // Render options [0-disabled / 1-normal / 2-fade]
semiclip_render_3rd_plugins 0 // Support 3rd party plugins, with auto correct render and glow (like zp nemesis/survivor glow) [0-disabled / 1-enabled]
semiclip_render_free_look 1 // Render players in free look mode [0-disabled / 1-enabled]
// Render -Normal-
// ---------------
semiclip_normal_mode 1 // Normal mode (look amxconst.inc -> Render for set_user_rendering) [0-5]
semiclip_normal_fx 19 // Normal fx (look amxconst.inc -> Fx for set_user_rendering) [0-20]
semiclip_normal_amt 4 // Normal amount [0-255]
semiclip_normal_spec 1 // Render for current spectating player [0-disabled / 1-enabled]
// Render -Fade-
// -------------
semiclip_fade_mode 2 // Fade mode (look amxconst.inc -> Render for set_user_rendering) [0-5]
semiclip_fade_fx 0 // Fade fx (look amxconst.inc -> Fx for set_user_rendering) [0-20]
semiclip_fade_min 130 // Min fade (stay inside other player or spectating player) [0-255]
semiclip_fade_max 225 // Max fade [0-255]
semiclip_fade_spec 1 // Render fade for current spectating player [0-disabled / 1-enabled]
// Color
// IMPORTANT: Color priority is Admin > Normal!
// --------------------------------------------------
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_zombies "255 63 63" // Admin zombies render color "RRR GGG BBB" [0-255]
semiclip_color_admin_humans "153 204 255" // Admin humans render color "RRR GGG BBB" [0-255]
semiclip_color_zombies "255 63 63" // Zombies render color "RRR GGG BBB" [0-255]
semiclip_color_humans "153 204 255" // Humans render color "RRR GGG BBB" [0-255]
Plugin Customization Section: [Go Top]
Code:
const Float:CVAR_INTERVAL = 6.0 /* ¬ 6.0 */
const Float:SPEC_INTERVAL = 0.2 /* ¬ 0.2 */
const Float:RANGE_INTERVAL = 0.1 /* It's like a 10 FPS server ¬ 0.1 */
#define MAX_PLAYERS 32 /* Server slots ¬ 32 */
#define MAX_REG_SPAWNS 24 /* Max cached regular spawns ¬ 24 */
#define MAX_CSDM_SPAWNS 60 /* CSDM 2.1.2 value if you have more increase it ¬ 60 */
#define MAX_ENT_ARRAY 128 /* Is for max 4096 entities (128*32=4096) ¬ 128 */
Supported Entities: [Go Top] This plugin don't fix any kind of GoldSrc entity issues! Fixed in 3.2+ [✔]- func_button
- func_door
- func_door_rotating
- func_guntarget
- func_pendulum
- func_plat
- func_platrot
- func_rot_button
- func_rotating
- func_tank
- func_trackchange
- func_tracktrain
- func_train
- func_vehicle
- momentary_door
- momentary_rot_button
Multi Language: [Go Top]
FAQs: [Go Top]- Button triggers:
Code:
IN_ATTACK = 1
IN_JUMP = 2
IN_DUCK = 4
IN_FORWARD = 8
IN_BACK = 16
IN_USE = 32
IN_CANCEL = 64
IN_LEFT = 128
IN_RIGHT = 256
IN_MOVELEFT = 512
IN_MOVERIGHT = 1024
IN_ATTACK2 = 2048
IN_RUN = 4096
IN_RELOAD = 8192
IN_ALT1 = 16384
IN_SCORE = 32768
-----------------------------
IN_USE + IN_RELOAD = 8224
IN_DUCK + IN_USE + IN_JUMP = 38
- Priority of semiclip_block_team and semiclip_button:
Code:
semiclip_block_team 0 -> both teams has automatic semiclip
semiclip_button 0 -> any higher value as 0 is useless! <-
semiclip_button 1 -> useless! both teams has automatic semiclip
semiclip_button 2 -> useless! both teams has automatic semiclip
semiclip_button 3 -> useless! both teams has automatic semiclip
--------------------------------------------------------------------------------------------------------------------
semiclip_block_team 1 -> human team has automatic semiclip, zombies don't have it!
semiclip_button 0 -> zombies don't have any semiclip <-
semiclip_button 1 -> zombies have semiclip on button trigger <-
semiclip_button 2 -> zombies don't have any semiclip but useless! human team has automatic semiclip
semiclip_button 3 -> zombies have semiclip on button trigger but useless! human team has automatic semiclip
--------------------------------------------------------------------------------------------------------------------
semiclip_block_team 2 -> zombie team has automatic semiclip, humans don't have it!
semiclip_button 0 -> humans don't have any semiclip <-
semiclip_button 1 -> humans don't have any semiclip but useless! zombie team has automatic semiclip
semiclip_button 2 -> humans have semiclip on button trigger <-
semiclip_button 3 -> humans have semiclip on button trigger but useless! zombie team has automatic semiclip
--------------------------------------------------------------------------------------------------------------------
semiclip_block_team 3 -> zombie and human team don't have automatic semiclip!
semiclip_button 0 -> both teams don't have any semiclip
semiclip_button 1 -> zombies have semiclip on button trigger, humans don't have any semiclip
semiclip_button 2 -> humans have semiclip on button trigger, zombies don't have any semiclip
semiclip_button 3 -> both teams have semiclip on button trigger
To Do List: [Go Top]
Credits: [Go Top]
Please post all bugs, feedbacks, suggestions, comments or improvements you may have.
< all versions
< v3.3.1 only
zp_team_semiclip.sma: v3.6 - v4.3 fix5
zp50_team_semiclip.sma: v5.0+ (Recommended 5.0.7+)
v1.2.0 - v3.2.1 views 14210
__________________
Working on:
nothing
Last edited by schmurgel1983; 06-05-2017 at 11:02.
Reason: update 3.3.1
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