Automatic Difficult Balance Base On Intensity (Coop mode only)
Survivor's intensity : If you are in danger, your intensity will become large, this plugin is base on survivors' average intensity.
!balance : show or hide panel of balance system.
!difficulty + password + number : set the difficulty.
!dinfo : view all cvar changes for the game, for example:
Survior Count: 6
Tank's Health: 8000 to 11200
Witch's Health: 1000 to 1400
Zombie's Health: 50 to 70
Smoker's Health: 500 to 700
Hunter's Health: 500 to 700
Boomer's Health: 500 to 700
Charger's Health: 500 to 700
Spitter's Health: 500 to 700
Jockey's Health: 500 to 700
Special infected limit : 6 to 8
z_common_limit: 30 to 40
z_background_limit: 20
z_mega_mob_size: 40
I tested it with 3 bot , the effect is significant, but I have not chance to test it with people, if have any problem or suggestion, please tell me, I would be very grateful.
The most important cvars are
l4d_balance_difficulty_min, l4d_balance_difficulty_max, they determine the overall difficulty of the game.
Convars:
"l4d_balance_enable", "1", " 0:diable balacne, 1:enable");
"l4d_balance_reaction_time", "30", "reaction time of balance system [10, 60]seconds");
"l4d_balance_difficulty_min", "25", "min difficulty, if intensity less than this value, the balance will start, infected will accumulate[0, 100]");
"l4d_balance_difficulty_max", "65", "max difficult, if intensity more than this value, then turn off the director[0, 100]");
"l4d_balance_include_bot", "1", "Do the balance system calculate survivor bots 0: ignore survivor bots , 1:include survivor bots");
"l4d_balance_setting_password", "1234", "password for seting diffulty");
"l4d_balance_health_add", "20", "The percentage of special infected's health increment for each extra player [0, 50]");
"l4d_balance_health_tank", "8000", "tank's original health");
"l4d_balance_health_witch", "1000", "witch's original health");
"l4d_balance_health_hunter", "500", "hunter's original health");
"l4d_balance_health_smoker", "500", "smoker's original health");
"l4d_balance_health_boomer", "500", "boomer's original health");
"l4d_balance_health_charger", "500", "charger's original health");
"l4d_balance_health_jockey", "500", "jockey's original health");
"l4d_balance_health_spitter", "500", "spitter's original health");
"l4d_balance_health_zombie", "50", "zombie's original health");
"l4d_balance_limit_special", "6", "the limit of special infected [0, 20]");
"l4d_balance_limit_special_add", "1", " The increment of special's limit for each extra player [0, 5]");
"l4d_balance_limit_common", "30", " z_common_limit [30, 100]");
"l4d_balance_limit_common_add", "5", " The increment of z_common_limit for each extra player[0, 30]");
Credits
"L4D2 Monster Bots", author = "Machine"
Video
(The game's z_difficulty is Normal, it did not change any setting
l4d_balance_difficulty=66, l4d_balance_reaction_time=15)
http://v.youku.com/v_show/id_XMzAyODA4NzIw.html
http://v.youku.com/v_show/id_XMzAyODE3ODc2.html