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[TF2] Be the Horsemann (06/11/2013, v1.4)


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Author
FlaminSarge
Veteran Member
Join Date: Jul 2010
Plugin ID:
2548
Plugin Version:
1.4
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Approver:
    Plugin Description:
    It's back. Turn into a Horsemann. Turn your friends into Horsemenn. Try to walk the dinosaur.
    Servers with this Plugin:
    526 
    Old 09-08-2011 , 05:53   [TF2] Be the Horsemann (06/11/2013, v1.4)
    Reply With Quote #1

    Yeah.
    It's done.

    Update 06/11/2013, 1.4. It's been over a year... that's probably a bad thing.

    Commands:
    sm_behhh - Turn self into Horsemann. Defaults to root (z) access.
    sm_behhh <target> - Turn target into Horsemann. Must have override access to sm_behhh_others to use this.

    Overrides:
    sm_behhh_others - Set this override for access to sm_behhh on others (must have access to sm_behhh as well). Without access to this, a client with access to sm_behhh can only use @me or the command without any arguments. Defaults to root (z) access.
    Read about this feature at http://wiki.alliedmods.net/Overridin...28SourceMod%29

    Cvars:
    bethehorsemann_version - Version cvar, don't touch.
    behhh_thirdperson (default 1) - 1: Horsemenn have thirdperson. 0: Horsemenn do not have thirdperson.
    behhh_health (default 750) - amount of health to ADD (as an integer) to the player's regular max health, when making them a Horsemann.
    behhh_sounds (default 1) - if 0, disables spawn, death, and stompy sounds. Does not disable BOO sounds at all.
    behhh_boo - 2: Boo stuns, with sound; 1-Boo just has sound; 0-no Boo sounds, just players calling for Medic.


    Makes you a Horsemann, spawn sound, death sound, footstomp sounds (woohoo), and BOO! (Call for Medic. The reason it's set to this is because you often do the BOO animation when calling for Medic.)

    ... What else goes here?

    Installation:
    Requires the TF2Items extension, so follow the install instructions for that.
    Then place the .smx file from below in sourcemod/plugins/.
    If you say something about the "Get Plugin" link not working, you probably haven't read these instructions.

    Videos (of early tests):
    http://www.youtube.com/watch?v=3FKYPXw2nYw
    http://www.youtube.com/watch?v=_rcvRuTG3Ak

    Changelog
    Code:
    6/11/2013(1.4):
    *Stop player from moving while BOOing.
    *Fixed world model of axe, probably.
    *Various cvar changes, please read the cvar section, as the names of some cvars have changed and new ones have been added for various features.
    *Glowy Horsemann eyes.
    *Added an override for targetting control.
    
    5/04/2012(1.3):
    *Fixed thirdperson cvar
    4/29/2012 (1.2):
    *Different thirdperson method (yay Valve), thirdperson cvar, fixes to activating while taunting.
    9/18/2011 (1.1):
    *Fixed negative health bug.
    9/08/2011 (1.0):
    *Initial release.
    Attached Files
    File Type: sp Get Plugin or Get Source (bethehorsemann.sp - 1180 views - 14.8 KB)
    File Type: smx bethehorsemann.smx (12.2 KB, 3545 views)
    __________________
    Bread EOTL will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, BetheHorsemann, etc. (+SaxtonHale)
    Don't ask me about SourceMod stuff on Steam; instead, post in a thread or send PM here. You will be fed to javalia if you don't.
    Psyduck likes replays.

    Last edited by FlaminSarge; 06-11-2013 at 23:02.
    FlaminSarge is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 09-08-2011 , 06:04   Re: [TF2] Be the Horsemann
    Reply With Quote #2

    Reserved because I don't know what I may need here.
    __________________
    Bread EOTL will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, BetheHorsemann, etc. (+SaxtonHale)
    Don't ask me about SourceMod stuff on Steam; instead, post in a thread or send PM here. You will be fed to javalia if you don't.
    Psyduck likes replays.
    FlaminSarge is offline
    341464
    Senior Member
    Join Date: Dec 2010
    Location: GetClientEyePosition
    Old 09-08-2011 , 06:30   Re: [TF2] Be the Horsemann
    Reply With Quote #3

    Axe isn't visible?
    341464 is offline
    Send a message via Skype™ to 341464
    xomp
    BANNED
    Join Date: Jul 2008
    Old 09-08-2011 , 07:24   Re: [TF2] Be the Horsemann
    Reply With Quote #4

    Quote:
    Originally Posted by 341464 View Post
    Axe isn't visible?
    You can thank hats for that.
    xomp is offline
    Send a message via Skype™ to xomp
    341464
    Senior Member
    Join Date: Dec 2010
    Location: GetClientEyePosition
    Old 09-08-2011 , 07:44   Re: [TF2] Be the Horsemann
    Reply With Quote #5

    Oh yeah, I think so... Valve policy
    341464 is offline
    Send a message via Skype™ to 341464
    mehmetali
    Senior Member
    Join Date: Jan 2010
    Location: Turkey
    Old 09-08-2011 , 12:30   Re: [TF2] Be the Horsemann
    Reply With Quote #6

    Very nice plugin, thanks
    mehmetali is offline
    JoBarfCreepy
    Member
    Join Date: Feb 2011
    Location: Next to Sweden and Norwa
    Old 09-08-2011 , 13:24   Re: [TF2] Be the Horsemann
    Reply With Quote #7

    Yay, I was looking forward for this :D
    JoBarfCreepy is offline
    BBG_Theory
    Veteran Member
    Join Date: Oct 2010
    Location: NC USA
    Old 09-08-2011 , 14:08   Re: [TF2] Be the Horsemann
    Reply With Quote #8

    yeah real shame the axe doesnt show...dern Valve
    BBG_Theory is offline
    Powerlord
    Oh Ross.
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 09-08-2011 , 14:20   Re: [TF2] Be the Horsemann
    Reply With Quote #9

    Quote:
    Originally Posted by 341464 View Post
    Axe isn't visible?
    The code to give a player the UHHHH is commented out for whatever reason.
    __________________
    Like my work? Now taking donations.
    I tend to be blunt.
    My SourceMod Plugins
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    Testing backlog: NativeVotes, Opt-in MultiMod (low priority)

    Last edited by Powerlord; 09-08-2011 at 14:44.
    Powerlord is offline
    scopesp
    Senior Member
    Join Date: Jan 2009
    Location: Munich
    Old 09-08-2011 , 16:25   Re: [TF2] Be the Horsemann
    Reply With Quote #10

    thank you
    if i hit the regen (resuply ammo health) i lose horseman
    can u put some cvar for it because its stupid on jump maps because there are overall resuply ..

    thanks
    scopesp is offline
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