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Questions about preThink and entity thinking


  
 
 
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 09-17-2005 , 16:07  
Reply With Quote #7

FL_ALWAYSTHINK is only for brush entities, so it's funny whenever people try to incorporate it into their plugins.
The only thing that uses it by default are trains.

Quote:
Originally Posted by const.h
#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
Try catching FM_SetModel to see when the grenade entity receives its model.
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