FL_ALWAYSTHINK is only for brush entities, so it's funny whenever people try to incorporate it into their plugins.
The only thing that uses it by default are trains.
Quote:
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Originally Posted by const.h
#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
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Try catching FM_SetModel to see when the grenade entity receives its model.
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